This, so much. I'm a victim of my own obsession. Figure all the DRM, odds, options, find the chance is minimal, then roll a 5,6.
On low odds type of shots, do the math after rolling...or maybe not at all depending on how you roll.
I think this is a self correcting issue.
Before one takes a shot, the "fast" players pretty much KNOW what the DRM's are and therefore Look at a shot and say...yeah, only one hindrance, that's a 4.
Whereas, the player that isn't fully comfortable with the mods will be referencing them. To these players, they won't know if they hit on a 4,5,6...so when one of those show up..they look up the values anyway...
Yes, Rolling the DICE can cut the game down a little, but not really by much...the Ratio of Guns/tanks to infantry is typically pretty low in a game.
ALSO, with Vehicles, and this Second example, movement and using the vehicle confidently isn't at the same level as the "Fast" player. Smoke dischargers don't come into consideration for some. which will slow their INF moves down. ACTUALLY suggesting to use their SMOKE as their opponent will speed up the game. Do you want to shred him or have a faster game?
That seems to be a point. Some JUST want to play faster, others want a good game. Some think these overlap, others don't see it as so.
IF you are playing with a really experienced player in a situation that he's comfortable with AND he plays slowly...that's AP
IMO, it boils down to Rules implementation. Do you know the rule and how to apply? If you don't, you'll fumble with the game.
" I know how to place a DC, but I don't know HOW to setup the situation that will allow me to do that effectively."
So many players that "teach" do not "show"