Recent content by Hexagoner

  1. Hexagoner

    Board 22 Movement question

    Thanks guys, very helpful responses. Scott - great way to think about bp.
  2. Hexagoner

    Board 22 Movement question

    hex K2 contains a road bridge with road hexsides J1-K2 and K2-L1. Hex J2 is adjacent to K2 and contains a single story wood bldg. Is it possible for an MMC to bypass the building on the J2/K2 hexside and enter to roadway on the bridge without first moving to J1 (road hex with road hexside to...
  3. Hexagoner

    Czech tanks with awesome BMG?

    Why do relatively modest tanks like the Pz 35(t) and 38(t) have better BMGs (4 FP) than the MG-34 armed PZ III thru Tigers (3 FP)? I apologize if previously asked, but couldn't find it. Hex
  4. Hexagoner

    Smoke Dischargers during Mud (E3.6)

    There is an official Q+A: "A24.6 If SMOKE has "no effect" during Mud or Deep Snow, are you prohibited from attempting to fire it/use Vehicular Smoke Dispensers/etc.? A. No." I interpret this to mean that it is fine to attempt to fire/use sD or sM or sP during Mud, but don't expect it to do more...
  5. Hexagoner

    BD Revealing Caves

    Thanks guys, and cVan. Reading E1.16, I don't understand what ""remain hidden until...enemy unit enters the Location that contains it (or enters a pillbox's - but not a cave's hex)". Is the Location that contains it the Cave hex (i.e. not the entrance hex for a crestline cave)? For a crestline...
  6. Hexagoner

    BD Revealing Caves

    Me and my opponent disagree on when Caves are revealed in BD7. One of us says Caves are only revealed by the criteria specified in E1.16: "It takes an action listed in E1.16, searching, or drifting WP to reveal a hidden cave.From what I read caves are like HIP Japanese infantry in jungle...
  7. Hexagoner

    Cave LOS and smoke grenade placement

    A Cave is set up in a level 1 hill hex with a crest line to level 0. The Entrance hex is a Sunken Road at level -1. Clear from the rules the Cave's level is 0 since the entrance hex has a crest line to level 0. 1. A squad in the sunken road wants to place smoke grenades INTO the cave. It seems...
  8. Hexagoner

    Armored Assault question

    Thnx Eagle, makes sense.
  9. Hexagoner

    Armored Assault question

    Yes, the tank continues moving with the 8-1,MMG/768. Of course, once the tank moves out of the searching units hex, the searching units can't be fired upon again in the MPh. I would think the searching units would receive 0 TEM (nam and tank +1) while searching since still part of the armored...
  10. Hexagoner

    Armored Assault question

    A stack includes an M4 Sherman, 8-1 leader, MMG/768, DC/768. and 348. The stack moves down a road 3 hexes (3MF/3MP). Next the tank pays 1 MP to stop and the DC/768 and 348 pay 1 MF to search (becoming TI and can't move further). Can the tank start and continue to armored assault with the...
  11. Hexagoner

    AP198 Hassle at Hasselt

    This one really confuses me because the SSR is clear and unambiguous and SSRs take precedence over the rules.
  12. Hexagoner

    Artists for J15 cover and Ponyri box

    Does anyone know who the artists were for the Elefant art on J15 cover and Ponyri box?
  13. Hexagoner

    DC Hero created in APh

    Yeah, I was thinking he could blow it up in the APh, but only MPh/AFPh.
  14. Hexagoner

    DC Hero created in APh

    G1.424 says a DC hero may be created in the MPh, but says nothing about the APh. G1.423 (THH Hero) does mention APh creation. Should the DC Hero be treated the same as a THH in this regard?
  15. Hexagoner

    AP198 Hassle at Hasselt

    SSR 2 sez "Each JgPz V may set up using HIP, and retains Concealment as an Emplaced Gun when firing its MA (A12.34)". This seems to allow HIP setup for those JgPanthers literally ANYWHERE in the setup area, even open ground paved road hexes. Was that intended? Should the SSR instead say...
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