I must admit that I have a hard time seeing that either though. Considering that CMSF with its somewhat lackluster theater and very asymmetrical strengths between the sides involved it must have been seen as a pretty high risk project (ie far from a certain hit for the casual gamer) over at BFC, so success might be that it paid for the CM2x engine development.
High risk definitely, from many respects. They did have the advantage of name-brand recognition and a lot of good will going into it. Not going to get back into the finger pointing of what they did with it, it's irrelevant, but I think it helped them a lot through the rough release period and I wonder what their fortunes would have been like had CM:SF been merely "Shock Force" and sold by a company that didn't already have the award winning CMX1 to their credit. Neither here, nor there, I suppose. They did take a big risk with the new features and locale, etc., and that's to their credit also. But oi, that mousepad.
Which I think it did, considering that it seems like much of the old community bought it and that they managed to "sell" the engine to the CM:A team. They must have considered the possibility that it could have bombed though so I doubt that we will see any major (planned) course change before the CM:N results are in, if anything the crazy plan for the eastern front suggests to me that the current modules sold too well if anything.
That's an interesting conclusion. I'd be interested in knowing how much of the old community bought into the add-ons (Marines, British), or how many of the sales were bargain bin sales for which BFC did not make any money (it hit the bins rapidly, and BFC expressed some alarm about that). We'll never know if it sold too well, not well enough, or just right. I don't discount any of those possibilities though.
It's either that or that the new Russian partner could produce the modules very cheaply.
Yes, that's a good point. I think it more likely that the "parallel developers" would be brought in to do more modern stuff to keep Shock Force alive, or at least, it would be smart of them to do so while they concentrate on their bread and butter.
But since I've already admitted that I'm pretty clueless to their overall strategy I might be completely of base here.
We're all pretty much waiting and seeing. I expect we will all be surprised by what transpires.
Have they disclosed what kind of abstractions they have made in that area? Or how they show up in the game?
Some of Steve's longest posts have been on the Action Spots and ballistics.