Count Belisarius
Member
Hi,
Played AP11 Swamp Cats last night as the Germans. Excellent scenario but very hard on the Russians - especially if their air support is ineffective.
We had a few queries about control of victory locations. The VCs say the Russians must 'Control the bridge in hex 13K6'. Does this just refer to the bridge location itself rather than the hex? So if I have squads under the bridge do I retain control of the whole hex (including the bridge as per 25.131)? Even if my opponent has an AFV sat on the bridge?
Steeples. These have a stacking limit of one HS. Assuming the German has HIP'd a HS in there I take it the only way the Russian can get them out is:
1. Use one of their HS to move in there and CC them.
2. Move a full squad in paying +1 MF for moving in to an overstacked hex and then CC them with a +1 on the CC DR
3. Mop up the building and after discovering them do 1 or 2 above.
4. Find them, encircle them, shoot them, break them and kill them for failure to rout!
The overstacking penalties in CC etc. only apply to the player who initiated the overstacking, yes? (A5.12).
Given the amount of locations the Russians have to control (and maybe wanting to retain their HSs for use with SWs) we thought it was quite hard work getting control of all the buildings - especially the row houses.
Enjoyed it thoroughly though!
Comments appreciated.
Andy
Played AP11 Swamp Cats last night as the Germans. Excellent scenario but very hard on the Russians - especially if their air support is ineffective.
We had a few queries about control of victory locations. The VCs say the Russians must 'Control the bridge in hex 13K6'. Does this just refer to the bridge location itself rather than the hex? So if I have squads under the bridge do I retain control of the whole hex (including the bridge as per 25.131)? Even if my opponent has an AFV sat on the bridge?
Steeples. These have a stacking limit of one HS. Assuming the German has HIP'd a HS in there I take it the only way the Russian can get them out is:
1. Use one of their HS to move in there and CC them.
2. Move a full squad in paying +1 MF for moving in to an overstacked hex and then CC them with a +1 on the CC DR
3. Mop up the building and after discovering them do 1 or 2 above.
4. Find them, encircle them, shoot them, break them and kill them for failure to rout!
The overstacking penalties in CC etc. only apply to the player who initiated the overstacking, yes? (A5.12).
Given the amount of locations the Russians have to control (and maybe wanting to retain their HSs for use with SWs) we thought it was quite hard work getting control of all the buildings - especially the row houses.
Enjoyed it thoroughly though!
Comments appreciated.
Andy