Vassal 3.7.0 Released

uckelman

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VASSAL 3.7.0 Released

Download: https://github.com/vassalengine/vassal/releases/tag/3.7.0

Release notes: https://vassalengine.org/wiki/VASSAL_3.7_Release_Notes

Changes since 3.6.19

New features

  • 12566: Add Beanshell function to add Sleep/Delay processing
  • 12536: GKC and Place/Replace parameters
  • 12492: Add Comment trait
  • 12454: BeanShell Editor improvements: larger, multi-line, more properties
  • 12445: Add Ranged Sum/Count Functions; updated Function Builder and documentation; updated Property documentation
  • 12444: Implement real Unique Piece Id property UniqueID that does not change during refresh
  • 12323: Add Beanshell Range functions
  • 12284: Add Danish localization
  • 12251: New Set Piece Property trait
  • 12243: Startup Global Key Commands can also send a Global Hotkey
  • 12222: Multi-Location Commands: One trait may create actions corresponding to several map locations
  • 12192: New Attachment trait
  • 12184: Pivot can have two key commands/angles
  • 12153: Layer traits allow a show-only-if-this-property-true filter
  • 12149: BorderOutline trait now accepts two fields
  • 12129: PlaceMarker and ReplaceWithOther can use expression for X/Y offset
  • 12127: Toolbar buttons disableable by a property (e.g., GKC, ActionButton, etc.) can be set to hide when disabled
  • 12100: Text Labels support <img> tags
  • 12067: Import/export of groups of items from Editor as XML files (e.g., to transfer between modules)
  • 12060: Editor allows Deck files to be imported into a deck to become permanent part of module
  • 12035: Mouse-over Stack Viewers allow configuring thickness of outer border, and more padding/stretching options
  • 12032: Mark-When-Moved trait can be configured to only flag when piece changes LocationName or Mat. Similarly Map auto-report can be configured to ignore same-location movements.
  • 12003: OldDeckName now supported as a piece property
  • 12001: count_ supported for counting properties in Inventory windows
  • 11969: New Border Outline trait
  • 11964: Mouse-over Stack Viewers can display an image of underlying terrain
  • 11937: SumMat and CountMat functions for Beanshell expression
  • 11932: Support for setting Scenario Options
  • 11918: Startup GKC that fires when player joins or changes sides
  • 11917: Create Non-Rectangular mask directly from SVG outline
  • 11530: Add new StackPos and StackSize properties to Basic Piece
  • 11523: Area of Effect improvements: Active property, local/global visibility, separate on/off Key Commands
  • 11178: Global Option added to omit empty lines in property setting prompts
  • 11100: Allow begin-logfile and end-logfile to have configurable hotkeys in Global Options
  • 10822: Sounds can be suppressed during GKC processing
  • 10821: Symbolic Dice buttons how have full Action Button capabilities (sounds, hotkeys, etc.)
  • 10820: Make Action Button available on all windows where other similar buttons (e.g., GKC, Multi-Action, etc) are available
  • 4454: Save chat text to file
  • 4446: Dynamic button labels (can use expressions and $...$ in certain toolbar buttons)
Bug fixes

  • 12644: Prevent NPE when Editing Deck count expressions
  • 12627: Fix chat non-scrolling caused by setting preferred size for the Chatter contents pane
  • 12620: Ensure that HTML attribute values are quoted
  • 12595: Fix Search UnsupportedOperationException
  • 12578: Process Set Piece Property expressions correctly
  • 12568: Center of map view during zoom used incorrect coordinate space
  • 12561: Handle Beanshell functions correctly in expressions
  • 12547: CountLocation function with 3 parameters does not work
  • 12529: Allow Piece UIDs to be compared properly in expressions
  • 12528: Close InputStreams opened for reading SVG
  • 12482: Map Shader now able to add button to Map Toolbar
  • 12478: Revert 12077 - Do not return a default value for ObscuredToOthers
  • 12470: Place Marker X Offset should default to 0, not null
  • 12439: Uniformly handle addition of standard and imported Configurables
  • 12434: FastMatch by Location now respects Deck limits
  • 12433: Attachment Fastmatch: match each piece at most once, limit checking by name
  • 12420: Set Piece Property does not work
  • 12403: Extension Editing fixes: Cut & Paste now deletes cut element, Drag & Drop between folders in Extension are saved, stopped UnsupportedOperationException during search
  • 12401: Allow Ctrl-V to be entered as a Key Command
  • 12396: Add missing Global Option message
  • 12393: Fix Auto-attach breaking on Undo
  • 12392: Replace With Other incorrectly retains existing Marker values when Match Current State is checked
  • 12382: Prevent NPE in Beanshell execution during module initialisation
  • 12363: Initialise Global Option preferences that have no Tab name
  • 12347: Refresh Dynamic Properties correctly when they have no value
  • 12342: Fixed bad link in Reference Manual
  • 12340: Fix inaccurate Hex Grid location reports
  • 12322: Scale summed board locations instead of summing scaled board locations to reduce rounding error
  • 12315: Prevent NPE in MouseOverStackViewer trying to show top piece of empty stack
  • 12303: Dynamic button text was resolved too soon
  • 12302: Description field now properly appears with Startup GKC set to send Global Hotkey
  • 12261: Report error if more than one grid added to a Zone
  • 12220: Add BorderOutline's property names to the searchable target list
  • 12215: New MarkMoved commands shouldn't default to being displayed if no key commands entered
  • 12208: Hiding disabled toolbar buttons feature removed (reverts 12127)
  • 12205: Area of Effect trait was eating other traits' visibility info in some cases
  • 12203: Properly extract outlines from SVG for NonRectangular
  • 12175: Fix stretchy images in chat
  • 12159: Correctly handle install paths containing spaces in VASSAL.sh
  • 12158: List Key Commands tool can be re-opened after closing with X button
  • 12152: Work around Java bug which prevents displaying Windows file dialog
  • 11913: Numeric global properties with increments other than 1 and -1 now wrap around correctly
Other improvements

  • 12626: Hide caret in chat pane
  • 12573: Updated bundled Java to 20.0.2
  • 12556: Map Shaders on different maps can now have same name
  • 12549: Simplify Trait edit window title
  • 12538: Scenario Options - Allow Observers to Lock option tabs if no Sides taken
  • 12509: Allow and empty Deck or At-start Stack to be repositioned
  • 12504: Updated documentation for 3.7
  • 12501: Merge Set Attachment property into Set Piece Property
  • 12495: Mouse-over Stack Viewer 'Show move limited pieces' option no longer dependent on 'Show non-stacking' option
  • 12443: Clarified MouseOverViewer documentation
  • 12432: Add missing Sum & Count expressions
  • 12427: Fixed bad links in Reference Manual
  • 12362: Rollover component help button goes to MouseOver.html instead of Map.html
  • 12341: Expression documentation improvements
  • 12287: Enable text field DnD
  • 12279: Default heap raised to 1024MB
  • 12270: Scenario Options tweaks
  • 12267: Optimize Ranged GKC's and remaining Location based fastmatch option
  • 12235: HTML Help file starting page can now be an expression
  • 12187: Improved Rectangular Grid range metric names and made them translatable
  • 12177: Change-property buttons don't generate completely empty chat lines
  • 12176: Add preference to not display Mark Moved status of pieces
  • 12172: Metadata now contains the 'extra' fields, and Module Manager displays them if numeric
  • 12138: Better editor descriptions of Global Hotkey traits
  • 12137: Editor shows better descriptions for Dynamic Property and Set Global Property traits
  • 12136: Change Property Buttons now have a description field, which is displayed in the editor if filled in
  • 12133: Rollovers automatically shrink scale if the pieces are too wide to fit the screen width
  • 12084: Help menu shows module-specific help items before generic Vassal ones
  • 12080: Zooming in and out no longer loses track of player's preferred center point for map
  • 12077: ObscuredToOthers can be counted on to be 'false' for pieces that don't even have a Mask property
  • 11919: Allow DEL/BACKSPACE to be mapped as a hotkey
  • 11506: Predefined Setup "menus" with blank names will not be shown
  • 11104: Refresh Can Rotate trait by Rotator Name match option for Game Refreshers
 

DougRim

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VASL6.6.7 will be built with VASSAL3.7.0 so get it while supplies last.
 

Von Kar

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Great. Thanks.
What does "indexing pieces" mean / do when you load a game ?
 

Robin Reeve

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I don't see 3.7.0 on vassalengine.org
 

PresterJohn

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Just for interests sake, using VASSAL 3.7.0 and VASL 667b to make the map for J238. Then using VASL 6.6.6 to open the map generates a VASSAL error due to save format change.

This is probably irrelevant considering the versions in use to make this happen, but I pressed the button to submit the error to VASSAL anyway.
 

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uckelman

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Then using VASL 6.6.6 to open the map generates a VASSAL error due to save format change.
This isn't due to a save format change. You're seeing the same error people have been reporting with VASL 6.6.6 for months, which was fixed in one of the VASL 6.6.7 betas.
 

Robin Reeve

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Ah, I see.
3.6.19 is advertised and the direct link still downloads it.
But if you choose "other", you are brought on the 3.7.0 page.
I believe that the main page and link should be refreshed.
 

DougRim

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No it’s your machine that needs to refresh. I have gotten 3.7.0 from the main vassal page for two different machines yesterday and today. Maybe clear your browsing history?
 

Robin Reeve

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You are right.
I would have thought that the page would refresh automatically.
Thanks.
 

C44

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I'm a bit of a luddite when it comes to VASL, so I apologize if what I'm asking is remedial. I'm getting back into VASL after a few years away and I've set up 3.7.0 VASSAL and 6.6.6 VASL but I'm having issues with VASL templates (1.11). Is there a combination that minimizes the buggy template issue I'm experiencing with 1.11.
 

Jazz

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I'm a bit of a luddite when it comes to VASL, so I apologize if what I'm asking is remedial. I'm getting back into VASL after a few years away and I've set up 3.7.0 VASSAL and 6.6.6 VASL but I'm having issues with VASL templates (1.11). Is there a combination that minimizes the buggy template issue I'm experiencing with 1.11.
What's a template? Been using VASL for years and I am not aware of such a thing?

Or do I just need to get out more?
 
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DougRim

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It would have been helpful to describe the so-called buggy behaviour. In the absence of any detail all we can give you is guesswork.

First of all, try using just 3.7.0 and 6.6.6 without vasl templates. Can you open a new game? Can you open a saved game? If not what do you see ?

If they work together then we can have a look at vasl-templates.
 

C44

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3.7.0 and 6.6.6 work fine together, it's the vasl templates that are hit and miss. The Label Overlays do not seem to be capable of taking the template info. The template text is often (but not always) cut off and images, such as the Vehicle Notes seem to not load properly, with text partially cut off and images not loading but on subsequent re-starts, the images sometimes do show next to the text.

When I loaded 1.11, it did note that compatibility with 3.7.0 wasn't assured, might I be better off with an older VASSAL engine?
 

DougRim

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3.7.0 and 6.6.6 work fine together, it's the vasl templates that are hit and miss. The Label Overlays do not seem to be capable of taking the template info. The template text is often (but not always) cut off and images, such as the Vehicle Notes seem to not load properly, with text partially cut off and images not loading but on subsequent re-starts, the images sometimes do show next to the text.

When I loaded 1.11, it did note that compatibility with 3.7.0 wasn't assured, might I be better off with an older VASSAL engine?
vasl-templates are a separate product developed by @Pacman Ghost. Hopefully, he will be able to help you with your issues.
 
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C44

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What's a template? Been using VASL for years and I am not aware of such a thing?

Or do I just need to get out more?
It’s just a player aid, not a necessity, just some chrome on the game to ease (when it works) your game flow.
 

Jazz

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It’s just a player aid, not a necessity, just some chrome on the game to ease (when it works) your game flow.
Now I know what you mean....<shrug> Only time I used it my opponent set it up and incorrect information got put up....so I don't use it. It does look nice.
 

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I'm not seeing the automatic mark moved work since I upgraded to the latest VASSAL (6.6.6 / 3.7.0). I can manually mark units as moved, and they are reported in the chat window, but the move tag doesn't show up when moving units around. I do have the "show when pieces moved" preference set.
 

DougRim

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I'm not seeing the automatic mark moved work since I upgraded to the latest VASSAL (6.6.6 / 3.7.0). I can manually mark units as moved, and they are reported in the chat window, but the move tag doesn't show up when moving units around. I do have the "show when pieces moved" preference set.
This disappeared awhile ago. It needed a fix in both VASSAL and VASL. The VASSAL fix is now made in 3.7.0 and the VASL fix will be in VASL6.6.7 coming in November. Here is a link to a vasl beta for those who can't wait/would like to try it out. https://www.dropbox.com/scl/fo/kmvm1zobsavup72cbcdc2/h?rlkey=t1m2me6v9e2ym03dndzpu0ynt&dl=0
 
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