I had a really in-depth conversation with Scott by phone a few days ago. We were able to sort out some important stuff that was going on with the map editor and Scott has fixed several issues I had with that. There are still one or two more features I have requested for ADC2 to make map editing a bit easier, but I'm not sure if those are going to get done or not.
Scott did tell me that he is keeping a list of items that have been requested by POA2 players. A few of these things have already been added, but most have not. I believe Scott's next major priority is to "fix" the multi-part units situation, then move on to the scenario editor. Both of these items will receive some fairly heavy duty attention. When both of those are complete, POA2 really should be working pretty well. Scott informed me that the feedback the Warfare HQ POA2 players have provided has been instrumental in refining the game. Most, if not all, of the items we have requested will be implemented in the coming weeks and months. Scott has re-arranged his calendar to make time for continued POA2 enhancements.
The HPS POA2 team is also continuing it's efforts to add the full German, Israeli and French orders or battle to the database. With the addition of my soon-to-be-released symbol set, POA2 should be in good shape. I'm hopeful that now that the majority of the really terrible bugs have been worked out and POA2 is rapidly becoming fun to play, that word of mouth will spread about the sim. After talking to Scott, I believe POA2 may be in a class by itself when all of the requested enhancements have been applied. At any rate, things are looking up.