cthulhugeek
Member
Question: Do you make command control for friendly defensive fire on Enemy turn?
Yes, you do.Question: Do you make command control for friendly defensive fire on Enemy turn?
Also note that if you friendly units panic they are assumed to be marked with a Final Fire marker and must use Final Protective Fire against ADJACENT or same location moving ENEMY units (S6.212).Question: Do you make command control for friendly defensive fire on Enemy turn?
No. You make an Action DR for the first action the ENEMY unit makes in that phase, be it Defensive First Fire in the Friendly Movement Phase or Defensive Fire in the Defensive Fire Phase (see S6.12).Thanks!
Question 2: In reading the enemy defensive fire section (S8.6 - 8.62), it only mentions the enemy making a mandatory Action DR {A2} in the First-Fire section. It does not mention it for the other options including Enemy Final Fire. So the enemy can only panic when first-firing but not final firing? Is that correct?
Thanks! I was confused about that.No. You make an Action DR for the first action the ENEMY unit makes in that phase, be it Defensive First Fire in the Friendly Movement Phase or Defensive Fire in the Defensive Fire Phase (see S6.12).
Dude:I don't like it because it adds more DRs to an already dice-intensive game, but I do use it on occasion.
Hear hear!:clap:Dude:
have you read all of the conversation in this thread before you posted?
DR/dr is how the game is played it is what gives the randomness to the game what frustrates and realizes all your SASL dreams, you don't like it because it adds more DRs; if you go back and read post #17 form this thread you'll see that I asked ....if you don't like making DR/dr then what are you doing playing ASL/SASL its like saying you have too much money or sex. and from some of the others who have weighed in C&C is what combat is about. Good C&C you can bring the right weight of fire power to where its most needed. Bad C&C lot harder to win the fight.
In SASL the ENEMY is disorganized as it is and may have more leaders but there is not the coordination that you face when playing another human.
As it is the player can win SASL (using C&C rules) more often than not. {I'm wondering what the win % really is I know for me its in the 7/8 of 10 missions played}
In this case C&C and the random nature of the dice levels the playing field a bit when I first started to play SASL I did not understand how to control my units and tryd to play like I was playing a live opponent. I also handled the ENEMY bad too. In my first 10 games if I was 50% I think I was doing good. I lured to handle the ENEMY/system better and started to lose even more. From seeing what the C&C for the ENEMY did I finally peaced it together on what and how to control my own units and have gone up to that 70-80 % win rate.
So I say to you and all others who say such things like 'too meny DR' or 'I don't like C&C' you are NOT playing SASL with out the C&C rules you are playing your own hybred version of SASL and will never understand and lurne how to play SASL if you don't start using C&C; it is the glue of the SASL system for the FRIENDLY and ENEMY units
Daniel
Apologies are unnecessary if you feel that it does not matter what you do or how; when you play ASL, when playing against your self. And understand that doing so is all right and there is nothing bad about that in and of its self. It is your right to play with the game pieces how ever you wish.Most humble apologies for such provocative talk on my part, Daniel. Some of us just don't take it that seriously. For some of us, at least, it's still just a game, and the beauty of SASL is that it's "solitaire" play, so if I want to modify or omit some of the rules when I'm sitting around playing all by my lonesome, who really gives a flip? Maybe someday I'll mature into a true purist, but I hope not.
The pollster asked a question and I answered it honestly. That, presumably, is the entire point of the poll, regardless of whether I'm in the minority of respondents or whether I conform to your expectations on how or when I should post, or whether I meet your definition of what it means to "really" play SASL. I didn't realize I was accountable to you for such things, or that someone would feel the need to light into me over something so trivial. I say again, it's just a game. The point of a "game" is to have fun. If dropping the C&C rules increases my enjoyment of a game that is by definition and design solitaire, bully for me! If that means I'm no longer playing "true" SASL by your definition, that's fine too. But geez, man, get over it.If you do insist on entering these boards and making a statement for or against a rule then do try to add more to the conversation than 'I do like it', Especially when there is a poll at the start of the thread that shows a majority or responders like the rule.
By this logic, anyone playing an ASL scenario with "Kindling is n/a" isn't really playing ASL.But I do insist that if you are rule bending to site you own special idea of how the game should be played, you are not playing SASL. You are playing your own hybrid version of SASL. If you do insist on entering these boards and making a statement for or against a rule then do try to add more to the conversation than 'I do like it', Especially when there is a poll at the start of the thread that shows a majority or responders like the rule.
...unless you stick to missions like JM2: Bloody Omaha which have "Kindling is NA" in the Mission Special RulesBy this logic, anyone playing an ASL scenario with "Kindling is n/a" isn't really playing ASL.
E.1 said:"...within the privacy of their own groups, players are free to design their own House Rules or modifications. However, do not expect others outside your immediate gaming circle to embrace them as willingly, or us to resolve disputes arising from the use of House Rules."
I understand that the smilie means that you are just 'funning wit ya'By this logic, anyone playing an ASL scenario with "Kindling is n/a" isn't really playing ASL.
Ther we go that's the ticket:smoke:...unless you stick to missions like JM2: Bloody Omaha which have "Kindling is NA" in the Mission Special Rules
Quote:
Originally Posted by E.1
"...within the privacy of their own groups, players are free to design their own House Rules or modifications. However, do not expect others outside your immediate gaming circle to embrace them as willingly, or us to resolve disputes arising from the use of House Rules."