cathmor01
Recruit
Returning to the game after a year-and-a-half hiatus and 900-mile move, I re-read ASLSK2 rulebook, started to play and confused myself during my very first rout phase.
A moving squad was fired on in a woods hex, failed morale check and placed under DM. There are adjacent woods hexes further away from KEU. My question is, Must the squad rout?
Rules section 3.6 Rout Phase states, "Broken Units under DM must rout away...during that RtPh or be eliminated for failure to rout."
However in the Rout Phase Summary on the next page, one of the bullet-points states, "Must rout from its starting hex if a hypothetical unit routing through that hex would be subject to Interdiction."
Since the unit broke in a woods hex (non-interdiction terrain), but is not adjacent to an enemy unit can it remain in the hex?
Thanks for the clarification.
A moving squad was fired on in a woods hex, failed morale check and placed under DM. There are adjacent woods hexes further away from KEU. My question is, Must the squad rout?
Rules section 3.6 Rout Phase states, "Broken Units under DM must rout away...during that RtPh or be eliminated for failure to rout."
However in the Rout Phase Summary on the next page, one of the bullet-points states, "Must rout from its starting hex if a hypothetical unit routing through that hex would be subject to Interdiction."
Since the unit broke in a woods hex (non-interdiction terrain), but is not adjacent to an enemy unit can it remain in the hex?
Thanks for the clarification.