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Apologies if this has been covered before.
How would the SASL cope with the system playing both sides in a Mission? Some changes would have to be made to an existing mission (or a new mission invented) but I'm interested to see if it would work. For example, Mission 1 Cautious Advance, you could place all onboard S? for the defender and then give the attacker an equal number of S? to enter using the standard entry rules (4.2). Apart from preventing completely ridiculous system actions the player would just be making the dice rolls and moving the pieces and watching the action unfold. As a deeply uncompetitive person who loves wargames this may be the perfect solution for me!
Anything I'm missing that would make this impossible? Any house rules I would need to implement?
Thanks
How would the SASL cope with the system playing both sides in a Mission? Some changes would have to be made to an existing mission (or a new mission invented) but I'm interested to see if it would work. For example, Mission 1 Cautious Advance, you could place all onboard S? for the defender and then give the attacker an equal number of S? to enter using the standard entry rules (4.2). Apart from preventing completely ridiculous system actions the player would just be making the dice rolls and moving the pieces and watching the action unfold. As a deeply uncompetitive person who loves wargames this may be the perfect solution for me!
Anything I'm missing that would make this impossible? Any house rules I would need to implement?
Thanks