Planetary Customs Offices

Scott Tortorice

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I haven't even gotten into the whole PI aspect of the game.

http://www.eveonline.com/devblog.asp?a=blog&nbid=2899

What we are doing
Making planetary taxation a profitable business!


Customs Offices in all Low Sec, 0.0 and Wormhole systems will be decommissioned and removed. Customs Offices in High Sec will remain under the authority of CONCORD who will, in turn, charge doubled import and export taxes. Customs Offices are now targetable and destructible.


This downsizing and price-hiking of NPC services should leave you, intrepid capsuleers, with some interesting opportunities. EVE Online should not be about bowing to NPC authority, it should be about player-to-player interactions and making the Customs Offices player owned is honoring that tradition.


How to seize the opportunity?
In order to become a proud owner of a Customs Office you need to erect a Customs Office structure in orbit of a planet. There can only be one Customs Office per planet....
Not sure of the implications of this. :) Opinions?
 
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