Orerekya Breakout: No Three.

Tim Niesen

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We started the next game today. Steve was late as usual. Only 20 minutes. I went back to bed as Steve and Uncle Bill set up the Romanian defense. When I awoke at 1245PM, Steve announced that he had to go at 1PM. Don has introuced his own variation of this campaign game. He argues that the Soviet forces had very limited knowledge of where the forces of the Romanian defense were positioned. So only the first 16 hexes were visible and this would be advanced to 32 hexes after our units were positioned on the Southern edge of the large map board. We put our 180 naval OBA between the road and the stream, anticipating that Steve and Bill would recognize that defending the beaches was their best option. Wow. Nothing was on board within sixteen hexes of the edge at all. Our Naval OBA fell upon nothing, starting five flames and one shellhole. Uncle Bill's experience as a Special Forces officer in Vietnam gave him the insight that shellholes do not remove woods entirely. Till next week. Tim
 

Tim Niesen

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We used the same forces as in the second game. I mildly objected, but was overruled. No time for busy professionals and non professionals alike to spent on a total reset. We have two SMG companies and two Stuart Platoons, as well as an engineer company. Two aircraft groups were ordered. The Rumanians had a 20L platoon and a 37L AT gun platoon. As well as two 347 infantry companies. An 81 mortar platoon of two. A MG company of 6 MMGs and three HMGs. A fighter group. No forces are depleted on both sides. Tim
 

Tim Niesen

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Duh. Our plan to drive up the stream and road seem a dubious proposition now that we have a potential massive Blaze thwarting our path. Our plan now has shifted to taking the wooded hill on the right flank. With tanks acting like halftracks, bringing infantry to the edge of the hill. As well as sending a smaller infantry force on the extreme left, avoiding the growing fire around the stream and road. Is the errata effects on fire to be applied during the interphase between the sessions? Tim
 

Tim Niesen

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I am reading the Fire rules, preparing for the spread of the Blaze forward across our path. Apply the -1 for moist EC, but is the -3 also applied for the February date of the scenario? If this is applied the threat of the massive Blaze seems significantly diminished. Tim
 

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Apply the -1 for moist EC, but is the -3 also applied for the February date of the scenario?
The -3 DRM of B25.5 only applies when a scenario does not have an EC specified, and is only used to determine the EC for use during the game. It is not an EC drm itself. It sounds like you have an EC that is specified, so you don't use the month modifier to determine the EC.

JR
 

Tim Niesen

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okay. The rule seemed vague on this, only stating that the modifier could be also used for steam depth. Looks like a Blaze in front of us. Tim
 

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Not sure where to begin. Steve's new job assigned him to work on Thursday. Col. Smith had his own notes on the defensive positions, and he went to the third floor game room to set up the position. Don and I anxiously waited on the first floor for the set up to appear. Don speculated that there would be units in the first 16 hexes. I was sceptical, thinking that our opponents were defending deep on the board. Don disagreed, and he was proven right.
 

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Steve and Bill had defended the stream and road heavily. Our naval OBA had landed just one hex away from their main position, a row of foxholes to the left of the road. There were five wire hexes lining the stream and two AT mines (2+3) in the stream.
 

Tim Niesen

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Sometimes in ASL, when you reposition your forces after a defeat, your plans are for the wrong war. This was certainly evident here! Don and I had plotted another path of advance because of the prospective Blaze blocking our planned path. Tim
 

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We had moved two stacks with leaders on the far left out of any possible LOS before went sent Bill to the third floor. Its funny: Don explained to us that this game room had been the attic for this 1812 mansion in the 19th century and early 20th century where the servants had lived among the numerous hanging meats there. Tim
 

Tim Niesen

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The campaign game opened well for Col. Smith. A tank and 527 rider drove its maximum range of 9 hexes up the stream where a MMG and MMG shot off and killed the rider. Next we moved 527s up to the row of houses on the center right side. To attract any MG nests we CXed a 7-0 leader and 527 into the open to the right of those 527s. No response.
 

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The main part of our plan began. The rush for the alcove and pass on the right side at R25, R26, S26, T26, and T27. AT W34, MMG and 347 open up on the rider. Another excellent roll! The rider breaks and bails off, halfsquading and downgrading to a 226. Bad start for an ambitious plan! Another tank goes forward and the same MG nest shoots in SFF, but fails to hurt the rider on S30. Three more Stuarts with riders make it to the cove with a 527, 2 9-1, and two 628s! No AT guns are found! The final move of turn is moving infantry up the stream and out of LOS. End of turn. Now to Rumanian turn one. Col. Smith finds a 60mm mortar in a foxhole in Q24 has a LOS to an in motion Stuart with a 628 with a FT on S27. The combination of cover, three hinderances, motion tank, small tarvet reduce to too hit roll to just snake eyes, and the Adjacent Stuart is far easier to hit with a roll of four. But Col. Smith looks longingly at the tank with the rider and rolls the dice. No result. Second roll, 3 to hit now. No result. Third roll. No result. Fourth roll. Rolls a five, just misses and loses rate of fire with colored die of four! Tim
 

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The second part of the naval OBA is eventful. The 180 OBA is so powerful that it creates a three shellhole path through any prospective Blaze, separating the fire into two parts. On the advancing fire phase one Blaze is created. Tim
 

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Additionly, In the prep fire portion of the Rumanian turn the two 81mm mortars near rhe church with spotters opened up on the only units that they had a LOS to, which was a 527 in a building near the edge of the board. One was ineffectual but the second mortar broke a squad, which reduced to a 426 conscript. And on the extreme left a 527's concealment was taken off but the squad did not break.
 

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So the first turn ended with no Rumanian units KIA or broken while three Soviet SMG squads had been, KIA, half squaded and reduced to a 226, and one squad had been reduced to a 426. Still with our territorial gains and no tank loses, we felt good.
 

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Going back to an ommission, in the defense fire of the Soviet turn, a Stuart did break Rumanian 347 on the end of the woods on the center right. A Rumanian 247 passed the morale check, however. The Soviet turn two started with the Stuart and the 628 underneath it breaking this 247, which had a broken MMG.
 

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We assault move with concealed units and non concealed united against two fairly weak foxholes with two 347s in one and a 247 in another. The 527 already there had ineffectually fired a ten plus two against the foxhole but the shot did nothing. The Rumanian squads broke a 527 but otherwise that position is suspened pending the advancing fire phase.
 

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I have to leave to get the bus, but Don's game turns aggressive with the rampaging Stuarts after I leave for the bus stop. (see Vinnie, Don knows how to drive tanks.) I beg him to take the 628 with the FT off the Stuart with the two acquired counter on it, but Don goes on a dice rolling rampage. Four rolls of under 5! His two Stuarts break and kill both 60mm mortar crews. First with 6 plus 2s and then bounding fire hits with the 37Lls. It helped that Col. Smith rolled thre straight 10s!
 

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Finally, Don sent a Stuart without a rider all the way to the stream bed of O16. They stopped at that point. The advancing fire phase is next. No ome has shot an AT gun at us yet. Tim
 
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