Awesome man, I can't wait to see something come out of your trek ASL wise, I have read a couple accounts of that campaign, so much going on both with the initial Japanese advance and the eventual Anzac counter offensive, so many smaller, crucial battles where a few hundred men had the balance of the Pacific campaign in their own bloody hands. Great pic, please once you get any scenarios ready, contact me at aslbunker@aol.com We'll get them properly playtested for publication in the near term, can't imagine hauling everything up and down that unforgiving landscape. Thanks again for your efforts, hope to see something in 2023, Vic.Thanks Vic….will get into it soon. What surprised me is the number of Aussie counter-attack situations when the aussies at a strategic level were conducting a delaying action.
Will do VicAwesome man, I can't wait to see something come out of your trek ASL wise, I have read a couple accounts of that campaign, so much going on both with the initial Japanese advance and the eventual Anzac counter offensive, so many smaller, crucial battles where a few hundred men had the balance of the Pacific campaign in their own bloody hands. Great pic, please once your get any scenarios ready, contact me at aslbunker@aol.com We'll get them properly playtested for publication in the near term, can't imagine hauling everything up and down that unforgiving landscape. Thanks again for your efforts, hope to see something in 2023, Vic.
There are three others in that Series: The Battle for Isurava, Retaking Kokada and Saving Port Moresby.Just about finished "The Battle of Kokada Plateau" by David W. Cameron.
I believe he speaks about it on YouTube’s WW2TVThere are three others in that Series: The Battle for Isurava, Retaking Kokada and Saving Port Moresby.
In the double sense of the word, I suppose, given the steep inclines of those hills.Breathtaking place.
Absolutely trueIn the double sense of the word, I suppose, given the steep inclines of those hills.
von Marwitz
LOS/LOF nightmare!
A Historical Study format would allow those different options.So what kind of product(s) would do this justice? A HASL? DASL? Regular scenario pack with some new boards? Somehow the closeness of the action implies DASL but IMO we can't do justice to the terrain with DASL boards. Maybe a double-wide, but it'd have to pack a lot into those hexes.
I agree……the steepness of the ridges is something to behold. DASL might be the answer!So what kind of product(s) would do this justice? A HASL? DASL? Regular scenario pack with some new boards? Somehow the closeness of the action implies DASL but IMO we can't do justice to the terrain with DASL boards. Maybe a double-wide, but it'd have to pack a lot into those hexes.
You did indeed say that Bruce…..and night one of 8….it was ringing in my ears.What Jamie didn't mention that at the same time he was there an Australian man died on his trip (heart failure I think). (He was not in the same group that Jamie was in.)
Australian man dies while hiking Kokoda Track
This is not unusual for those looking for a real life-or-death situation.
As I told Jamie before he left for his trip:
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Steep Hills a la Korea perhaps?So what kind of product(s) would do this justice? A HASL? DASL? Regular scenario pack with some new boards? Somehow the closeness of the action implies DASL but IMO we can't do justice to the terrain with DASL boards. Maybe a double-wide, but it'd have to pack a lot into those hexes.
If you stick with the main battles for the villages and ridges, you can focus on maybe 2 or 3 that you would need a HASL map for, with several scenarios at each one. You can probably get away with geomorphic for some smaller villages or the trail itself but the terrain is a PITA for both those who actually traverse it and for those trying to simulate what went on there in WW2. I sure wish you luck, I'm pausing my Kokoda research to see what comes out of this and maybe fill in with some smaller actions once I know what everyone else is doing with it. All I know is this was a great campaign for the Allies, both stopping the Japanese advance and then the long slog taking the trail back. It was just as big a turning point for the Anzacs as Guadalcanal was for the USA. It deserves a true HASL devoted to parts of it, we can get by with the other boards and/or overlays as needed for stuff that does not get the full HASL treatment. I look forward to what the ASL community comes up with, I know I'm all in on playing scenarios for it.Good suggestions.
One of the dilemmas will be to adequately capture the ridiculousness of the terrain and still make an enjoyable game of it. Maybe…..maybe……….20 turn scenarios…cloaking counters climbing straight up 800m high ridges. Will require some serious creativity and play testing. No use creating something that is historically accurate if it’s boring as a game.