Mantis
Member
(This comes from an email from Fair months back, where she kindly provided me with all the information as follows: )
MP5 means mana per 5 seconds on regeneration.
These are based on tanks who are prot or feral, healers who are heal spec'd and the characters need to meet these UNBUFFED.
Druid (Healing):
+1000 healing, 100 mp5 while casting, 6000 health, 7500 mana
Druid (Tanking)
12000 HP
17000 armor
415+ Defense
As much agility after they can pile on along with dodge and crit
Hunter:
6000-7000 health
200 Intellect
1800 Attack Power
5% Hit
18% Critical
Mage (Shadow Priest etc.)
5500 Health
8500 mana
+550 spell damage
6% Hit
15% Critical
Priest don't need 15% crit though because mind flay doesn't have critical the damage and hit is a must.
Paladin:
AC>9500 all the time
Tanking:
450 Defense
6500 Health
Healing:
+1000 healing
80 mp5 regeneration
8000 mana
Priest:
+1100 healing
100 mp5 while casting
5000 health
8000 mana
Rogue:
7000 health
1100 attack power
8 hit
24%crit
*preferable a pair of 71 dps weapons
Shaman (Healing):
+1100 healing
100 mp5
8000 mana
7000 health
6000 armor
Warlock:
+600 spell damage (all not just shadow)
5% spell hit
12% spell crit
350 stamina
350 intellect
Warrior:
490 defense
11000 health
12000 armor
Now here is a list of other items each class may want to use:
Tanks:
Major trollsblood potion, elixir of major defense, feltail delight
Healers:
elixir of healing power, super mana potions, golden fish sticks, superior mana oil
Casters (preist, warlocks, mages)
adept's elixir, blackened basilisk, superior wizard oil
Melee DPS:
Onslaught elixir, ravager dogs
All: 5 stacks of healing and/or mana and need to remember to purchase a lot of regeants if you are priest, pally druid. and mages Arcane powder.
MP5 means mana per 5 seconds on regeneration.
These are based on tanks who are prot or feral, healers who are heal spec'd and the characters need to meet these UNBUFFED.
Druid (Healing):
+1000 healing, 100 mp5 while casting, 6000 health, 7500 mana
Druid (Tanking)
12000 HP
17000 armor
415+ Defense
As much agility after they can pile on along with dodge and crit
Hunter:
6000-7000 health
200 Intellect
1800 Attack Power
5% Hit
18% Critical
Mage (Shadow Priest etc.)
5500 Health
8500 mana
+550 spell damage
6% Hit
15% Critical
Priest don't need 15% crit though because mind flay doesn't have critical the damage and hit is a must.
Paladin:
AC>9500 all the time
Tanking:
450 Defense
6500 Health
Healing:
+1000 healing
80 mp5 regeneration
8000 mana
Priest:
+1100 healing
100 mp5 while casting
5000 health
8000 mana
Rogue:
7000 health
1100 attack power
8 hit
24%crit
*preferable a pair of 71 dps weapons
Shaman (Healing):
+1100 healing
100 mp5
8000 mana
7000 health
6000 armor
Warlock:
+600 spell damage (all not just shadow)
5% spell hit
12% spell crit
350 stamina
350 intellect
Warrior:
490 defense
11000 health
12000 armor
Now here is a list of other items each class may want to use:
Tanks:
Major trollsblood potion, elixir of major defense, feltail delight
Healers:
elixir of healing power, super mana potions, golden fish sticks, superior mana oil
Casters (preist, warlocks, mages)
adept's elixir, blackened basilisk, superior wizard oil
Melee DPS:
Onslaught elixir, ravager dogs
All: 5 stacks of healing and/or mana and need to remember to purchase a lot of regeants if you are priest, pally druid. and mages Arcane powder.
Last edited: