Larry
Elder Member
Played J212 in the last round of the West VASL League. I had played with before in the eASL tournament. Both times I had the Germans. I have now won and lost with the Germans in this scenario, balanced according to ROAR. My take is on how the Americans win.
The Americans start with 7 squads, and MMG, and a 60mm mortar. The Germans enter with 16 squads and 3 StuG IIIG. The Americans cannot slug it out but must practice a fall back defense. Standing their ground permits the Germans to impose their overwhelming superiority in the first 3 turns to get a lead in CVP. That allows them to exit 10 exit VP and then force the Americans to come get them.
The MMG and the MTR have to chew on the Germans from long distance. The other 6 squads creep back using the buildings to make the Germans pay for each building in the village. The Americans must keep the Meatchopper out of reach of the StuGs and constantly threatening the German infantry. The M8 ACs need to re-balance the CVP with the cannister shots and position themselves to take side shots on the StuGs should they try to exit. Playing an upfront defense is probably a mistake.
The Americans start with 7 squads, and MMG, and a 60mm mortar. The Germans enter with 16 squads and 3 StuG IIIG. The Americans cannot slug it out but must practice a fall back defense. Standing their ground permits the Germans to impose their overwhelming superiority in the first 3 turns to get a lead in CVP. That allows them to exit 10 exit VP and then force the Americans to come get them.
The MMG and the MTR have to chew on the Germans from long distance. The other 6 squads creep back using the buildings to make the Germans pay for each building in the village. The Americans must keep the Meatchopper out of reach of the StuGs and constantly threatening the German infantry. The M8 ACs need to re-balance the CVP with the cannister shots and position themselves to take side shots on the StuGs should they try to exit. Playing an upfront defense is probably a mistake.