Arcade games were fun in the 80s, I played some of them rather masterfully.
But the problem with an arcade game, is you can't put in a quarter play for 5 minutes, then stop and have a bite of your burger, drink some pop, say hello to a buddy that just arrived, and then play some more game.
This one aspect of video games, and that is all a game is, the ones that have no off capacity, is what makes them so vexing to people that are NOT playing the game.
If your wife can't handle you playing a turn of a wargame, odds are your wife is an overbearing nuisance as well.
But she is likely not out of line, complaining about you playing just about any console video game, 2 hours solid, with a refusal to answer the door, the phone, her, a call to come to dinner, your child asking a question.
And that is the norm for people playing games that don't possess turns, and which have only periodic save points.
Kids are no better. They merely can't tell mom to piss off, the same way a husband can. Granted you don't truely get away with that for long.
Games with turns are not bad by virtue of them possessing turns. It is not an archaic design element that should be discarded, just because arcade games have so completely invaded our homes, now no longer requiring quarters to run.
My eye hand coordination hasn't dropped off much since my youth. I can't run as far or as fast any more, but I am still great with a video game.
But, I prefer my wargames to be wargames. I don't require them to be arcade games.
I'm fine with arcade games being arcade games. I recently ran across Beach head, a game released in 2002. I rather like it. It's not a wargame though, even though I'm blazing away with a cannon or m60 machine gun at infantry, armoured personel carriers, armoured cars, tanks, helicopters, and jets.
The mere presence of infantry, armoured personel carriers, armoured cars, tanks, helicopters, and jets doesn't qualify it as a wargame.
Which is precisely why I refuse to quantify every last game that has military theme or military imagery, as a wargame. Sometimes the term "game" is sufficiently accurate.
I have never once sat down to play a serious wargame, and wanted to experience an arcade game experience. I want my board games to look like a serious attempt at simulating history. I also want my computer wargames to attempt to look like a serious attempt at simulating history.
The history can be speculative history, but I would rather it was established already happened history. It's easier to get the facts straight. Less room for unsubstantiated opinion.
I think, in the realm of computer based games, the closest to managable, realistic, and credible simulation, has come from wego based designs. No rush to perform, no need to depend on questionable AI routines, a distinct limit on gamey tactics, and best of all, you can actually get up from the computer, and answer the door, the phone, your spouse, go eat dinner, help a child with a homework equation, and not risk having just buggered up beating a level in a game.