Cthulhu
Member
I'm gonna try bringing this up on this new forum and see if I can avoid getting flamed by the anti-variantizm, anti-realizm guys that usually hammer these ideas on the ASLML.
I thought this might be a good place to share house rules and variant rules that different players use in their games. I'm more interested in house rules that are more involved than "we always roll a third die to check for sniper activation when we roll attacks and morale checks".
I'm curious about geniune variants based on historical research, stuff like in Time on Target magazine (Bayonet Charges, Sandbag armor on AFV's, etc).
My own variant is a fairly detailed system that uses the cards from the game Up Front as a command control system for ASL. If you are interested, it can be found here...
http://www.cavalcadeofwhimsy.com/wargaming/asl/aslheretic.htm
I also have a version of the IIFT with a more logical Cowering mechanic on the same site.
I thought this might be a good place to share house rules and variant rules that different players use in their games. I'm more interested in house rules that are more involved than "we always roll a third die to check for sniper activation when we roll attacks and morale checks".
I'm curious about geniune variants based on historical research, stuff like in Time on Target magazine (Bayonet Charges, Sandbag armor on AFV's, etc).
My own variant is a fairly detailed system that uses the cards from the game Up Front as a command control system for ASL. If you are interested, it can be found here...
http://www.cavalcadeofwhimsy.com/wargaming/asl/aslheretic.htm
I also have a version of the IIFT with a more logical Cowering mechanic on the same site.