Re: HIP in a real game
Darkman said:
Lets ask this question.
The SSR says your opponent can set up 2 squad equivalents (and any SMC's stacked with them) HIP.
So you begin play and discover during play that your opponent has set up a full squad (with a smc) HIP, and 2 half squads (one with a SMC) in HIP locations. AND his hero and 1 other SMC at other locations are also set up HIP.
Are we saying we'd be ok with this if it happens to us during a tournament? Or that we'd be ok doing it to our opponent during a tournament?
I am saying that this would be incredibly sleazy and surely against the scneario creator's intention, and thus not ok, but its allowed per the rules. It depends on what you mean by "ok".
Sections A5.xx clearly lists SMC for stacking purposes, but I think SSR's are talking about unit status, not stacking. As the SSR's as I've seen them list HIP are only about MMC's not any other unit. Except as the SSR specifically lists them. So the above SSR only allows SMC's to be HIP if stacked with a HIP MMC.
This is wrong, because:
1) A5.5
is the
only definition of Squad Equivalents. If an SSR uses the term, A5.5 is the place to look it up. There is no special "Squad Equivalent for HIP status" rule.
2) The Typical SSRs tells to HIP a number of "Squad Equivalents". They don't mention whether those are Squads, HS, crew or SMC. The combination is up to the player.
To simplify my argument:
Assume the setup and SSR you give in your example, and ask yourself:
1) How many Squad Equivalents are set up HIP (1 squad, 2 HS, 4 SMC)?
2) Is this <= the number allowed by the SSR (2 Squad Equivalents)?
3) Is the SSR thereby satisfied?
4) Is it incredibly sleazy?
5) Would I set up like this myself?
6) Would it be nice with an official Q&A/errata fixing this sleaze hole?
For reference, here are my answers:
1) 2
2) Yes
3) Yes
4) Yes
5) No
6) Yes