Eagle4ty
Forum Guru
This has come to me over the years as a nagging feeling but was made fairly evident in a few play tests relatively recently. By giving up portraying the Russians of WW-II, I mean as ASL had originally laid out per Chapter H 1.74 and leadership given to Russian Formations. Now I realize the initial ASL parameters were quite subjective and vary quite a bit by time period represented, but overall, I felt the general trend was to make [the Russian OB] more German like in their leadership to address balance issues for play and even oft times ignored historical material to the contrary.
To test my hypothesis, I ran a short evaluation of Russian vs German scenarios presented earlier to some of the more recent offerings. I randomly selected 24 scenarios from what I considered the early years (SL Updates, Original BV scenarios, The ASL Annual and The General magazine offerings) to some 24 randomly selected scenarios from what I considered more recent offerings (I used from ASL Journal 6 forward, WO Packs, and Action Packs). In the leader to squad ratio, I used the parameters laid out in H1.74 to determine squad/squad-equivalency. Here's what I came up with:
This leads me to the crux of my inquiry, is this an intentional trend based upon newer information about Russian lower-level leadership (which would surprise me a bit as my degree is in History and I consider myself somewhat of a military history and WW-II nut); Or is it just a very simple (and unfortunate IMHO) game mechanic to reduce the number of Russian troops on our game boards to make a more balanced and quicker game?
Thoughts greatly appreciated.
To test my hypothesis, I ran a short evaluation of Russian vs German scenarios presented earlier to some of the more recent offerings. I randomly selected 24 scenarios from what I considered the early years (SL Updates, Original BV scenarios, The ASL Annual and The General magazine offerings) to some 24 randomly selected scenarios from what I considered more recent offerings (I used from ASL Journal 6 forward, WO Packs, and Action Packs). In the leader to squad ratio, I used the parameters laid out in H1.74 to determine squad/squad-equivalency. Here's what I came up with:
- Earlier published scenarios: the average was 6.99 squads/SE per leader for the Russians and 3.06 squads/SE per leader for the Germans.
- For more recently published scenarios (and this includes one remake/update of an older scenario erroneously selected in the RS process) the results were: An average of 3.83 Sqds/SE per leader for the Russians and 3.025 Sqds/SE per leader for the Germans.
This leads me to the crux of my inquiry, is this an intentional trend based upon newer information about Russian lower-level leadership (which would surprise me a bit as my degree is in History and I consider myself somewhat of a military history and WW-II nut); Or is it just a very simple (and unfortunate IMHO) game mechanic to reduce the number of Russian troops on our game boards to make a more balanced and quicker game?
Thoughts greatly appreciated.
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