Gullies and FFMO

GVL

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A unit is entering a gully (in open ground) with 2 MF. If the Unit is fired on while moving into the gully, is FFMO applicable ? I mean, is one MF spent in the open ground and the other MF in the gully?
 

Eagle4ty

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As long as the unit is using NAM and there are no other features that would hinder the shot, yes. B1.1 Open Ground is any hex devoid of other printed terrain features which would affect fire or LOS into that hex.
 

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A unit is entering a gully (in open ground) with 2 MF. If the Unit is fired on while moving into the gully, is FFMO applicable ? I mean, is one MF spent in the open ground and the other MF in the gully?
Usually the gully is open ground. FFMO applies IN the gully. If the firing unit cannot see into the gully into which the unit is moving, it will have to use a snapshot.
 

ScottRomanowski

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I mean, is one MF spent in the open ground and the other MF in the gully?
The 2MF to enter the gully are one MF expenditure. That is, using the A6.3 example, a unit moving from FF8 to FF7 spends 2 MF and can only be Defensive First Fired at IN the FF7 gully (IN means "at the bottom of", see Index). If an attacker has LOS INTO the gully in FF7 the unit would be attacked with FFMO, but the unit cannot be attacked at level 0 of the hex, before it goes INTO the gully.

This is just like entering woods/building. You cannot fire a a unit in the Open Ground portion of the hex before it enters the woods/building (assuming no odd bypass movement is involved).

This is different than an entrenchment, B27, where you have to spend 1 MF to enter or exit the entrenchment as a separate expenditure. In the B27.41 example, if the unit in D6 were not broken, it would have to spend 1 MF to enter D7, where it could be D1Fed upon in Open Ground, then, after all D1F and if still able to move, it could spend 1 MF to enter the foxhole.
 
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The 2MF to enter the gully are one MF expenditure. That is, using the A6.3 example, a unit moving from FF8 to FF7 spends 2 MF and can only be Defensive First Fired at IN the FF7 gully (IN means "at the bottom of", see Index). If an attacker has LOS INTO the gully in FF7 the unit would be attacked with FFMO, but the unit cannot be attacked at level 0 of the hex, before it goes INTO the gully.

This is just like entering woods/building. You cannot fire a a unit in the Open Ground portion of the hex before it enters the woods/building (assuming no odd bypass movement is involved).

This is different than an entrenchment, B27, where you have to spend 1 MF to enter or exit the entrenchment as a separate expenditure. In the B27.41 example, if the unit in D6 were not broken, it would have to spend 1 MF to enter D7, where it could be D1Fed upon in Open Ground, then, after all D1F and if still able to move, it could spend 1 MF to enter the foxhole.
As was pointed out, you could take a Snap Shot at it if you have LOS to the hexside crossed.
 
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