gulliver62
Member
Jim Holt and I have been playing through the latest Friendly Fire pack as time allows. We finished up Belgian Tigers before Christmas with myself playing the Belgian defenders.
Things stared off well enough with the Belgians beating back the German crossing of the bridge and a weak probe on the right flank without having to reveal the location of the MMG's. Germans prepared to swim that canal and that took 1 turn less than I had believed (read the rules more thoroughly!).
As the Germans push up Belgians are broken and have to fall back and rally. Now there is a lot of pressure on the left flank and I push the tanks in to support and prepare to move the rallied forces back up to shore up the defense. The AA gun is still HIP waiting on a juicy target.
Then, I make a critical mistake. In order to reinforce the left flank, I need to move a stack. I need the leader MP to go around behind houses and avoid the MMG and LMG shots in order to setup an advance into the houses with the MMG. I missed a long range shot from a squad that gave them a 2 down 2 opportunity and the roll is a 6 forcing a 1MC. The leader and both squads break (weak ass Belgian troops!) leaving my flank exposed.
From there it is downhill fast. The Germans attacked on the right where my AA gun reveals and breaks 2 squads but is overwhelmed. My reinforcements have to come in to support the right now and there is little on the left. I try several bold attacks to take back victory buildings but the brave Belgian cardboard is mowed down in the effort.
This is a fun scenario. I think the Belgians are at a disadvantage because of shear numbers but I little more skill on my part and I think it could have come down to the last turn and gone either way.
Things stared off well enough with the Belgians beating back the German crossing of the bridge and a weak probe on the right flank without having to reveal the location of the MMG's. Germans prepared to swim that canal and that took 1 turn less than I had believed (read the rules more thoroughly!).
As the Germans push up Belgians are broken and have to fall back and rally. Now there is a lot of pressure on the left flank and I push the tanks in to support and prepare to move the rallied forces back up to shore up the defense. The AA gun is still HIP waiting on a juicy target.
Then, I make a critical mistake. In order to reinforce the left flank, I need to move a stack. I need the leader MP to go around behind houses and avoid the MMG and LMG shots in order to setup an advance into the houses with the MMG. I missed a long range shot from a squad that gave them a 2 down 2 opportunity and the roll is a 6 forcing a 1MC. The leader and both squads break (weak ass Belgian troops!) leaving my flank exposed.
From there it is downhill fast. The Germans attacked on the right where my AA gun reveals and breaks 2 squads but is overwhelmed. My reinforcements have to come in to support the right now and there is little on the left. I try several bold attacks to take back victory buildings but the brave Belgian cardboard is mowed down in the effort.
This is a fun scenario. I think the Belgians are at a disadvantage because of shear numbers but I little more skill on my part and I think it could have come down to the last turn and gone either way.