Few quick questions for the gurus

quantas

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Cyprus is currently Axis cotrolled as are the rest of the med islands & there is a sea supply road that goes from axis controlled Creece via Crete to Cyprus then onto Beruit I believe---so technically I believe supply would flow even through inactive Vichy to axis forces one might hypothetically move to the levant beruit port then into Isreal if such a invasion is allowed being Vichy is still inactive. I can technically move the Dak & Italians through there per the house rule--just wondering what the consenses of attacking out of the inactive Levant is--- realitive to the spirt of the special Vichy rule.

If you use the normal houses of EA, then only DAK and Italian Units can be shipped to North Africa or the Middle East. So it should be possible to invade Israel.
 

Karri

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To protect my back, I assume Levant is not a staging area...is it? Or that it needs to be an active axis participant before the Axis units are allowed to remain there...?
 

Veers

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Sorry, guys, missed this.

How I have always played seems backed up by my recent search throught he scriptures:
Briefing said:
Vichy units start inactive, but the Axis may freely pass through them. The three separate Vichy formations (Metropolitan France, North Africa and Syria) are only activated by Allied units moving adjacent to, or attacking, them.
It seems also backed up by the fact that the Germans flooded French North Africa, a Vichy colony, when it was invaded by the Allies.

Therefore,
A) Axis units can stage, attack from, defend into, and generaly mill about in, the Vichy areas.

B) The Allies can, likewise, enter the Vichy areas, of course, should they move next to a Vichy unit, then they have just created some enemies.

A note ont he Levant: Currently, with the SSRs (which I detest) the Axis can get supply into the Levant without controlling Cyprus (by way of that SSR into Turkey from that Italian island). My suggestion, move a Turkish unit there to stop that. SSRs are gone in 4.0, so this won't be a problem.
All this to say, supply is extremely tenuous to the Levant. The SSRs can pretty easily be interdicted by the Allies.


5.) Finally-reference the line from the briefing "after november 40' Germans can move freely through a nuetral Rumania" --noticed It doesn't say "Axis units" may freely pass through as it does with the inactive Vichy territory. Does that mean after I invade Russia & have moved the front line border past the Rumanian frontier (w/ Rumania still being possibly nuetral)--I know I can rail & move German units through that territory to the front-but am I correct that I can't move any other elgible Axis units through such as Hungarian & Italians??
Read Germans as Axis, I have changed this in the breifing.
 

B-snafu

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Therefore,
A) Axis units can stage, attack from, defend into, and generaly mill about in, the Vichy areas.

B) The Allies can, likewise, enter the Vichy areas, of course, should they move next to a Vichy unit, then they have just created some enemies.
Thanks Veers for the clarification. Maybe in the new briefing just a little change to the Vichy movement statement such as "axis units can move through, attack out of, but not garrison Vichy territory"

I don't think I will attack through there but the chance should keep at least a british unit or so garrisoned in Isreal as was historicaly (I think). --(I know I don't need any more spare Brits shipped to the Morrocan front right now:nervous:)
 

B-snafu

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Another quick question just to be sure for one who is specially challenged. Fall of 40'-Italy not in the game, Norway not invaded, but Greece & yugo occupied --plan on just waiting till spring 41 to start Russian offensive.

I have been thinking of taking the "bomb British airfields" 50/50 % chance I win it or lose--if the "dice"roll doesn't go my way--I only lose one bomber unit But if I win--- & decide to not actually land troops in England-- I assume I still get the specialist & sea assault units and the permanent net bonus of 2000 shipping pts.

My question is---If I take the bomb airfied option--does a shock bonus option to invade England appear afterwards (kinda of like the barb bonus TO after declaring war on Russia). Can I just "bomb the airfields" without actually invading England & not give the soviets a TO to attack? If so--does the bombing TO raise the US entry variable or only if I take a Invade opt?

Sorry if this sounds stupid to you guys who are more familar with it.
 

Veers

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Assumption "Bomb the airfields" is actually a referance to the "Battle of Britain" TO.

My question is---If I take the bomb airfied option--does a shock bonus option to invade England appear afterwards (kinda of like the barb bonus TO after declaring war on Russia).
No.


Can I just "bomb the airfields" without actually invading England & not give the soviets a TO to attack?
Yes.

If so--does the bombing TO raise the US entry variable or only if I take a Invade opt?
Yes.
Briefing said:
Axis chose Theatre Option 'Battle of Britain'/75%/+7
Sorry if this sounds stupid to you guys who are more familar with it.
Not stupid.
 

Veers

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Thanks Veers for the clarification. Maybe in the new briefing just a little change to the Vichy movement statement such as "axis units can move through, attack out of, but not garrison Vichy territory"
Sorry missed this. By mill about, I was implying that Axis troops can be in Vichy territory whenever they'd like.


I don't think I will attack through there but the chance should keep at least a british unit or so garrisoned in Isreal as was historicaly (I think). --(I know I don't need any more spare Brits shipped to the Morrocan front right now:nervous:)
Historically, the Brits (and Indians, Ausies, and Free French) cleared Palestine of Vichy troops and occupied the area. The Germans did not heavily assist because, well, for one, they did not have a good supply route to there.
 

B-snafu

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Another question Im curious about. The "Atlantic wall" consisting of coastal forts & garrison units showed up in my game in early 41 (if I remember correctly). Recently same type units showed up along the coast of axis occupied Yugoslavia & Greece. They were all yellow barred (reserve status I believe) & still are (12/1941). As I'm not real good with operating & looking into the editor--when exactly do they become active as I can't dig them in as is??

Due to that they are really worthless by themselves (one small diepe style raid by my opponent pushed them aside easily but at least that activated the two units that were attacked. Been having to keep more active units in the French ports then I wanted till I can dig in the "wall" units.
 

Veers

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Another question Im curious about. The "Atlantic wall" consisting of coastal forts & garrison units showed up in my game in early 41 (if I remember correctly). Recently same type units showed up along the coast of axis occupied Yugoslavia & Greece. They were all yellow barred (reserve status I believe) & still are (12/1941). As I'm not real good with operating & looking into the editor--when exactly do they become active as I can't dig them in as is??
They don't.

Due to that they are really worthless by themselves (one small diepe style raid by my opponent pushed them aside easily but at least that activated the two units that were attacked. Been having to keep more active units in the French ports then I wanted till I can dig in the "wall" units.
Well, certainly the Atlantic Wall was not garrisoned by coastal units all alone, mate. ;)
 

Mark Stevens

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Problem is - someone correct me if I'm wrong - you can't make new forts, or any other units for that matter, appear on the map in fortified mode. If you allow them a movement point to dig themselves in you'll have the damn things strolling all over the place.

They are relatively weak and do need to be supported/occupied by other units if they're not to get brushed aside. The 'Atlantic Wall' was largely a figment of Hitler's imagination. Those great concrete bunker complexes you occasionally see pictured were few and far between, mainly around the major ports.

But you're right in that the coastal artillery at least shouldn't be in reserve mode, as that prevents them firing out to sea.
 

Mantis

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What I always do with the damned things seems obvious to me - I put them in Tac Reserve mode. At least that way, they'll fire. I mean, once they are knocked off of fortified (or appear unfortified), there is no way to get them back to fortified, so at least 'turn them on', so to speak. There should be an option in the game that *any* unit can fortify itself if it uses it's *full* turn allowance to do so, meaning that even units at 0 movement can entrench (if they do it prior to any rounds of combat).

The design-work-around to this is to place all the newly arriving forts at a size and scale somewhat larger to compensate for the lack of effectiveness. ie - is a mobile 14-14 worth the same as a fortified 10-10 type of thing. Or, to keep the artillery from being more effective than it should be, instead a small contigent of something purely defensive to make up for the lack of entrenchment the unit should have... Perhaps a number of funky rifle squads/equipement that provides a bit of staying power, but contributes nothing to artillery vs ships, etc?
 
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