Does ASL represent SMOKE accurately?

Commissar Piotr

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Hi Guys

I think the administators do a great job, a LOT better than when Pitman tries to do it.
 

Blackcloud6

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...but Fred's a maroon...
Well, according to some guy over in the hairy Legged Women from Yellow Springs. Ohio thread, I'm just dim.

(I think he likes hairy legged women and the ones with pit hair are a bonus)
 

Jim McLeod

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What do you think about SMOKE in ASL? I was playing a scenario this past weekend in which my opponent had 5 vehicles that could fire smoke, and it got me to thinking.

Is it realistic for smoke from such devices, or artillery barrages, to be so thick that units in the smoke really could not see adjacent units also in smoke at all?

Is it realistic that smoke can so totally eliminate residual firepower?

Is smoke too "thick" in ASL?
Smoke is represented fairly well in ASL IMHO. However, Smoke should also be allowed in mud and rain. The designers erred on their original call in that regard. Again, IMO.
 
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WaterRabbit

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Smoke is represented fairly well in ASL IMHO. However, Smoke should also be allowed in mud and rain. The designers erred on their original call in that regard. Again, IMO.
Perhaps, applying the EC as a DRM for success would have been better?

So,
7 (Area TT) +2 DRM SMOKE = 9 Modified TH# -2/-3 (Wet/Mud) = 7/6

That would allow SMOKE, but increase the difficulty of success during rain/Mud. However, it should certaintly be disallowed during Heavy Rain.
 
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