Earl_8minus0
Member
- Joined
- Jan 3, 2005
- Messages
- 30
- Reaction score
- 11
- First name
- Earl
- Country
Team
Need your help to understand my 'stupid' action of moving my CE AFV into an enemy's hex and getting hit by Defensive First Fire (with +2 DRM) - so I fail my MC and go 'stun' (little stun). When can the enemy squad now attempt his PAATC against my now "STOPPED" AFV - now during my Movement phase like usual if OVR had been declared - or wait till the Close Combat phase (as he is now going to attack it since I can't leave the hex)?
Break
Did we play the above correctly - Defensive First Fire.
Due to the Q&A (D7.1 & D7.2) of Yes for reaction fire against CE AFV entering a hex and the end of D7.1 - An OVRing vehicle may not declare a Gun Duel (C2.2401); instead, the OVR is resolved on the IFT immediately after the MP expenditure [EXC: Bog DR, and defensive First Fire other than Reaction Fire (7.2), prompted by that MP expenditure (or by the MF expenditure of accompanying Infantry using Human Wave {A25.23} and Armored Assault {9.31}) are resolved first]. - "Defensive First Fire" is key to my reading of the above.
I went with the MMC taking a Defensive First Fire attack against my CE +2 DRM AFV - yes or no?
If No - explain the D7.1, D7.2 Reaction Fire reason being used when no OVERRUN was declared??
Break
Now when or can the MMC 'Close Combat' the now 'STOPPED' AFV in his hex - Movement or CC Phase?
Break
As always Rule Reference numbers in your response are always a help in understanding how you reached your response.
Thanks for any guidance you can provide - and again if I hadn't entered the hex he could have still done Defensive First Fire against my CE AFV so why not wait and do it when I enter and get Triple Fire Power.
Later,
Earl
Need your help to understand my 'stupid' action of moving my CE AFV into an enemy's hex and getting hit by Defensive First Fire (with +2 DRM) - so I fail my MC and go 'stun' (little stun). When can the enemy squad now attempt his PAATC against my now "STOPPED" AFV - now during my Movement phase like usual if OVR had been declared - or wait till the Close Combat phase (as he is now going to attack it since I can't leave the hex)?
Break
Did we play the above correctly - Defensive First Fire.
Due to the Q&A (D7.1 & D7.2) of Yes for reaction fire against CE AFV entering a hex and the end of D7.1 - An OVRing vehicle may not declare a Gun Duel (C2.2401); instead, the OVR is resolved on the IFT immediately after the MP expenditure [EXC: Bog DR, and defensive First Fire other than Reaction Fire (7.2), prompted by that MP expenditure (or by the MF expenditure of accompanying Infantry using Human Wave {A25.23} and Armored Assault {9.31}) are resolved first]. - "Defensive First Fire" is key to my reading of the above.
I went with the MMC taking a Defensive First Fire attack against my CE +2 DRM AFV - yes or no?
If No - explain the D7.1, D7.2 Reaction Fire reason being used when no OVERRUN was declared??
Break
Now when or can the MMC 'Close Combat' the now 'STOPPED' AFV in his hex - Movement or CC Phase?
Break
As always Rule Reference numbers in your response are always a help in understanding how you reached your response.
Thanks for any guidance you can provide - and again if I hadn't entered the hex he could have still done Defensive First Fire against my CE AFV so why not wait and do it when I enter and get Triple Fire Power.
Later,
Earl