Nameless Jay
Recruit
A rule question came up. British tank has a German tank acquired (-2) and wishes to kill the German and also move. So the British tank passes on the Prep Fire Phase, instead it will wait for Movement phase and BFF before starting and moving. What are the modifiers? I thought it would be +2 for Case B, and -2 for Acquired. My opponent thought that the Acq would be forfieted in the Movement phase, and Case C for a turreted vehicle (an additional +2) would also be applicable even though the British tank had not yet spent a Start MP or changed hexes. As it turned out, the TH DR was low enough to hit in either case, but I would like to get this right for future reference. What do the rules geniuses say?