The newest patches have WW2 units of various kinds. You can even substitute units in scenarios and play that way.Whatever happened to the WWII variant?
Well. Not quite necessarily.If there ever is a TacOps V, it really, REALLY needs to have a proper scenario editor and a standardized map generator.
I specifically meant the map and scenario files are XML files. That solved the Panzer Command map editor problem in a snap.Sure, if the system was modified so that new equipment and vehicles could be added via XML, that would be wonderful. But, as you mentioned, the programmed opponent is just as important. There really ought to be a better way to handle that.
As for the map editor, this really wouldn't be all that difficult to do once the base graphic tiles were created. And this is something that could be conceivably done by the community. As you say, just look at the level of complexity in some of the mod projects done by the community for other sorts of games.
Has HPS released a map editor for PzC, or is this something the community came up with? I've said it before and I'll say it again: until PzC has a proper map editor, I won't touch it again.I specifically meant the map and scenario files are XML files. That solved the Panzer Command map editor problem in a snap.