You are correct, you have to go to the PB. There is no exception for over stacking that prohibits entry. By the same token, you would have to rout to an over stacked building hex, even if the additional MP required to enter that building would preclude your entry.The ASLRB seems to contradict your statement. I am just trying to clarify, not arguing one way or the other.
B30.5 "A pillbox is the equivalent of a building for rout...."
A10.51 "...a routing unit must move to the nearest (in MF calculated at the start of its RtPH) building or woods hex (even if overstacked)....."
I havent been able to find any type of Errata/QA on it. The above linkage appears to say one might be forced to rout to the PB hex. of an already 'full' PB.
Am I missing another rule somewhere? I would think there would be an EXC in B30.5 if you didnt have to rout to a full PB.
Actually there is Q&A that says when the building/etc. is/will be overstacked you count the actual cost to enter the location when determining your rout destination and if you can't get to the hex during the current RtPh you ignore it when picking your rout destination.You are correct, you have to go to the PB. There is no exception for over stacking that prohibits entry. By the same token, you would have to rout to an over stacked building hex, even if the additional MP required to enter that building would preclude your entry.
Really B30.5 and A10.51 already says all you need it to. Substituting PB into A10.51 as instructed:Thank you for indulging me.
I, nor anyone I know, plays that you would have to Rout to a 'full' PB.
If you had to, it could be problematic for me.
When reading those rules it shocked me and want to be able to actually point to the rule.
I am not 100% sure the QA fully clarifies, but it is good enough for me.
Didn’t you go 4 and 1 at the ASO?But my knowledge of the rules is weak...
Just luckDidn’t you go 4 and 1 at the ASO?