jyoung
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- Feb 19, 2020
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My opponent and I have always felt that the dice stats at the end of a VASL session just don't do justice to the slings and arrows of outrageous fortune that occur each and every time we play. The averages will mostly (ok not always) average out, but timing is everything when it comes to ASL. We want to feel fully justified in wailing and gnashing our teeth (instead of just doing it anyway) by seeing the full horrible story of that glorious advance into a 4 to 1 CC, followed by the seemingly inevitable whiffing of the dice and the 1,1 by your opponent in response, played out in the stats afterwards.*
I modified the dicebot code in VASL (I know how that sounds - just the bit that outputs stats, not the bit that actually rolls the dice) to produce the following:
It's nothing near as ambitious and impressive as @Pacman Ghost's graphical display and "dice hotness" in his excellent vasl-templates program, but was a very simple change to the code as the stats are all stored in VASL currently, just not displayed. However I can't figure out how to do this as an extension (I'm not sure that it's possible) rather than a core code modification, and as there is nobody in charge of VASL development, the next best thing is to ask the community (or as much of the community as frequents Gamesquad) for their opinion on whether it should be incorporated into a future release. I'm not fussed either way, I can keep modifying my own copy of the .vmod file, just thought I'd put this out there to see if anyone else would like it.
* PS: we're not actually concerned about the dice, it's just a bit of fun after the game reflecting on the craziness that ASL throws up.
I modified the dicebot code in VASL (I know how that sounds - just the bit that outputs stats, not the bit that actually rolls the dice) to produce the following:
It's nothing near as ambitious and impressive as @Pacman Ghost's graphical display and "dice hotness" in his excellent vasl-templates program, but was a very simple change to the code as the stats are all stored in VASL currently, just not displayed. However I can't figure out how to do this as an extension (I'm not sure that it's possible) rather than a core code modification, and as there is nobody in charge of VASL development, the next best thing is to ask the community (or as much of the community as frequents Gamesquad) for their opinion on whether it should be incorporated into a future release. I'm not fussed either way, I can keep modifying my own copy of the .vmod file, just thought I'd put this out there to see if anyone else would like it.
* PS: we're not actually concerned about the dice, it's just a bit of fun after the game reflecting on the craziness that ASL throws up.