Mark Stevens
Europe Aflame Forum Moderator
So putting it in words rather than the Event structure below:
the Axis starts at 115% shock which is its default level for the earlier part of the war. Following Case Yellow it gets a few turns of initial 175% shock, which then falls to 90% as this level of high intensity combat couldn't be sustained indefinitely (the halt order at Dunkirk). This is meant to cover the initial rupturing of the French main lines. Very shortly afterwards shock returns to the normal 115% as the troops and vehicles are resupplied and reequipped. A few turns later the second phase of the offensive begins at only 130% shock, but this lasts longer and is meant to allow for the final part of the campaign which saw France defeated south of the Somme.
All highly artificial, but we need some way to simulate the shock effect of blitzkrieg without simply turning the Germans into supermen for several consecutive months.
the Axis starts at 115% shock which is its default level for the earlier part of the war. Following Case Yellow it gets a few turns of initial 175% shock, which then falls to 90% as this level of high intensity combat couldn't be sustained indefinitely (the halt order at Dunkirk). This is meant to cover the initial rupturing of the French main lines. Very shortly afterwards shock returns to the normal 115% as the troops and vehicles are resupplied and reequipped. A few turns later the second phase of the offensive begins at only 130% shock, but this lasts longer and is meant to allow for the final part of the campaign which saw France defeated south of the Somme.
All highly artificial, but we need some way to simulate the shock effect of blitzkrieg without simply turning the Germans into supermen for several consecutive months.