Mantis
Member
Ping me..jlbetin said:YES YES YES , fell free to do it, You are really welcome
oops he is still waiting for my turn 2, I'm gonna to send him asap
Der WanderAbsent-Minded :cheeky:
Ping me..jlbetin said:YES YES YES , fell free to do it, You are really welcome
oops he is still waiting for my turn 2, I'm gonna to send him asap
Der WanderAbsent-Minded :cheeky:
Possibly. Obviously, absent these units, the Italians when activated can overrun French North Africa.Mark Stevens said:Otherwise the temptation must be to abandon North Africa entirely, and just stuff Northern France even further, which the French Government didn't do.
In EA2 (anyone play this, btw?) I removed the supply point altogether. The French can survive off the supply points on the Channel and Atlantic Coastline.I was wondering what players think about moving either the surrender trigger, OR the supply point, to Orleans (Lyon?).
This is an interesting problem in the game, since the French obviously weren't interested in dying so that Russia could take Berlin six months earlier.Mantis said:I agree totally with Mark. In a game sense, the only reason France even exists is to cause as much hell for the Germans as is possible before being wiped out.
In this instance, after the Polish air force is destroyed you could agree with your opponent not to set any units to air superiority. This would prevent interaction between the two air forces.Mark Stevens said:Apart from the initial German invasion of Poland, when the Luftwaffe will shoot down the Red Air Force if it remains too close to the western border, I haven't found this to be too much of a problem.
No. I bled that specific unit white, that's why it's split in the first place. Kraut did not want to use houserules on supply drain attacks, so I was free to go as hard with them as I wanted. That armor korps saw more battle than the rest of the army! If you have a peek at the other big units in the final shots, most of them are still close to full strength.Ben Turner said:I looked at Mantis' destruction of the "perfect defence" shown above. It looks to me like the Panzertruppen took massive losses in the attack. The broken-down units reduced to 2-3s.
Well, we're in the very first couple of versions that lock the Colonial units in place, so France is going to be crushed a little easier from now on. And with fewer units, a broader front can be used to greater effect.Ben Turner said:This is an interesting problem in the game, since the French obviously weren't interested in dying so that Russia could take Berlin six months earlier.
So they are. However there are several other units which are drained out. And certainly your losses must have been far and away above what you'd normally expect.Mantis said:No. I bled that specific unit white, that's why it's split in the first place. Kraut did not want to use houserules on supply drain attacks, so I was free to go as hard with them as I wanted. That armor korps saw more battle than the rest of the army! If you have a peek at the other big units in the final shots, most of them are still close to full strength.
Nevertheless, one's still going to see French units on ignore losses, and making rabid counterattacks in their final turn. This doesn't match the historical behaviour of France after its fate was sealed.Mantis said:Well, we're in the very first couple of versions that lock the Colonial units in place, so France is going to be crushed a little easier from now on. And with fewer units, a broader front can be used to greater effect.
No, not really. There were a couple of attacks that were expensive, that's true. But the inclusion of 'legal' supply drain attacks saw me mostly just cutting into his lines in predetermined areas, and getting massive French evaps as their units were unable to retreat due to the 9 units/hex restrictions. I have smashed my way through in a more direct approach from the Low Countries and taken far heavier losses. IIRC, this campaign actually saved me many thousand of HRSs over a typical campaign, but I concede that this is mostly due to the inclusion of the supply drain tactic, as wiping virtually the entire French army is going to be expensive if you do it the 'proper' way.Ben Turner said:So they are. However there are several other units which are drained out. And certainly your losses must have been far and away above what you'd normally expect.
Note this isn't about your playing ability- rather about the realism of this tactic.
Ah yes- this is exacerbated by the presence of so many units at divisional scale, which presumably proceed to break up into regiments, meaning that one 33km/hex can be filled by three divisions.Mantis said:No, not really. There were a couple of attacks that were expensive, that's true. But the inclusion of 'legal' supply drain attacks saw me mostly just cutting into his lines in predetermined areas, and getting massive French evaps as their units were unable to retreat due to the 9 units/hex restrictions.
Depends of units and officers. Got exemples of constitued units in june 40 refuse to fight and defensive point made with disparate troops fighting more than bravely, especialy in defense of Lyon.Ben Turner said:Nevertheless, one's still going to see French units on ignore losses, and making rabid counterattacks in their final turn. This doesn't match the historical behaviour of France after its fate was sealed.
Yes, that's absolutely true. But there are many conventions of reality that do not translate well in game terms. Either houserules need to be imposed, or we simply do our best to model the situation using the tools we have, and try to ignore the bits of insanity that creep in.Ben Turner said:Nevertheless, one's still going to see French units on ignore losses, and making rabid counterattacks in their final turn. This doesn't match the historical behaviour of France after its fate was sealed.
Exactly. 1 corps, and the hex is full. Put those split up units down to 33/1%, and they evap like crazy. I really only had to fight each unit 'once', and then it ceased to exist.Ben Turner said:Ah yes- this is exacerbated by the presence of so many units at divisional scale, which presumably proceed to break up into regiments, meaning that one 33km/hex can be filled by three divisions.
They were fighting the Italians- a bit different.jlbetin said:Depends of units and officers. Got exemples of constitued units in june 40 refuse to fight and defensive point made with disparate troops fighting more than bravely, especialy in defense of Lyon.
Even units of maginot line fights until the end, and an other exemple of fight and bravoure was the Alps army.
I'm aware of this. However you have to agree that the ignore losses settings and the rabid counterattacks which players will inevitably employ for units which are about to be withdrawn are not realistic.From all I read if officers had "balls" soldiers fought as their fathers in 1914.
The loss rate of German unit in men per day was twice in june reported to may. It prooves that they do not surrender immediatly as sometime "the Sun" wrote it.
This is an interesting "hidden" weakness in the French army.Mantis said:Exactly. 1 corps, and the hex is full. Put those split up units down to 33/1%, and they evap like crazy. I really only had to fight each unit 'once', and then it ceased to exist.
:laugh:Ben Turner said:They were fighting the Italians- a bit different.
It no longer exists. Mark has changed the OOB for the French and removed alot of those tiny units. There are still several division sized units, but there is only room in the formations for a single unit to split into 3. iirc, that will stop the units from breaking up past the available slots in the formation, yes?Ben Turner said:This is an interesting "hidden" weakness in the French army.
Well if we were to consider realism alone I would recommend a house rule requiring all French units to fight on "minimise losses" once the Germans get within x hexes of Paris, indicating the capture of the industrial areas in northeastern France which the French saw as essential to their ultimate victory. This, of course, is a killer for playability, and may cause problems with play balance too.Mantis said:Yes, that's absolutely true. But there are many conventions of reality that do not translate well in game terms. Either houserules need to be imposed, or we simply do our best to model the situation using the tools we have, and try to ignore the bits of insanity that creep in.
Unfortunately, by virtue of being a turn-based two player game (as opposed to a real-time staff controlled war), surprise is much more difficult to achieve and much more muted.Eric (Keef) is the most recent person to blast me out of France relatively cheaply. I really did not expect his thrust to be from that direction, and my initial reaction was not sufficient, as I underestimated the speed with which he could advance. Result? I got blown out of the water quite quickly, and Keef got off rather light. Because he surprised me, just like in history.
This is good- however it brings to the fore the problem with a layered defence around Paris, especially without supply-drain attacks.Mantis said:It no longer exists. Mark has changed the OOB for the French and removed alot of those tiny units. There are still several division sized units, but there is only room in the formations for a single unit to split into 3. iirc, that will stop the units from breaking up past the available slots in the formation, yes?
Ragnagnagna.Mantis said::laugh:
He's got you there, JL.