Can you assault move into shellholes and not lose concealment?

klasmalmstrom

Forum Guru
Joined
Feb 26, 2003
Messages
19,821
Reaction score
7,257
Location
Sweden
Country
llSweden
Note that A10.531 now (after ASL Journal 11 errata [red text]) says:
"For purposes of rout determination, Dash, concealment gain/loss, and Interdiction, an Open Ground hex is any hex in which the particular enemy unit(s) could apply, during a hypothetical Defensive First Fire opportunity (regardless of what attacks it actually made in previous phases), the -1 FFMO DRM. ..."

I.e., one considers if the units with a LOS could apply the -1 FFMO DRM in a hypothetical Defensive First Fire attack. Not if the -1 FFMO could apply in any hypothetical Defensive First Fire attack.
 

Sparafucil3

Forum Guru
Joined
Oct 7, 2004
Messages
11,368
Reaction score
5,126
Location
USA
First name
Jim
Country
llUnited States
Also: Note that movement ... with height advantage is enough to cancel the -1 FFMO, so you can Assault Move ... with HA and retain concealed!
What if the Interdicting Unit/Unit trying to remove ? is capable of using Indirect Fire (i.e. a mortar)? Have fun with that one :) -- jim
 
Last edited:

WuWei

Elder Member
Joined
Sep 28, 2014
Messages
1,178
Reaction score
936
Location
Germany
First name
Tobias
Country
llGermany
I'm not arguing that you aren't right in every detail of rule in your response WuWei -- you are -- I am arguing that claiming the concealment rules around shellholes is a simple matter of following the perfectly consistent OG rules -- that claim, no. Why do you have to claim a TEM in shellhole terrain, but not in grain? What difference between those two is actually defined in the rules?
The difference is spelled out pretty clearly in B1, I think. Shellholes are mentioned there, but not grain.
 

klasmalmstrom

Forum Guru
Joined
Feb 26, 2003
Messages
19,821
Reaction score
7,257
Location
Sweden
Country
llSweden
THAT'S what I was looking for. The Gamesquad Q&A is not updated for this, btw.
True, if you are referring to the Q&A file I maintain/update, it does not list the current official errata.
 

WuWei

Elder Member
Joined
Sep 28, 2014
Messages
1,178
Reaction score
936
Location
Germany
First name
Tobias
Country
llGermany
Apology accepted. I'm sorry, too, that my initial comments came across as unfriendly and dismissive. That wasn't my intend, but I'm responsible for the way I wrote them. I'll try to be a more helpful member of the great ASL community in the future.
 

Pyth

Senior Member
Joined
Aug 13, 2014
Messages
1,092
Reaction score
288
Location
Brooklyn NY
Country
llUnited States
The difference is spelled out pretty clearly in B1, I think. Shellholes are mentioned there, but not grain.
Oy vey.... actually i think you are right. Another day. Another egg to the face.
 

Juan SantaX

Senior Member
Joined
Feb 19, 2019
Messages
994
Reaction score
570
Location
Sevilla
Country
llSpain
Some ones around here are almost infalible I think....

By the way... I miss JVR.... Is he all right?
 
Last edited:

FrankH.

Member
Joined
Feb 14, 2003
Messages
962
Reaction score
171
Location
New Mexico York
I am already in trouble for misinterpreting the originally posed question once. I am very sorry for that.

However here I think at least one key question remains: does a sufficient height advantage, in actually reducing the TEM of a shellholes hex to zero, cause FFMO to apply even if the moving unit uses 2 MF to enter said hex. B2.4 states, or at least implies, FFMO would not apply as long as 2 MF are used to enter. On this question, I do not see clarity. I think (I guess at this point) there would be no TEM however there would also be no FFMO in that case. Still, I think a Q & A will be needed. I think the answer to that question should be in B9.33, but I don't see it there.

Apologies in advance to all if I am wrong on this.
 

Binchois

Too many words...
Joined
Apr 11, 2016
Messages
1,732
Reaction score
801
Location
Michigan
First name
Lester
Country
llUnited States
I am already in trouble for misinterpreting the originally posed question once. I am very sorry for that.

However here I think at least one key question remains: does a sufficient height advantage, in actually reducing the TEM of a shellholes hex to zero, cause FFMO to apply even if the moving unit uses 2 MF to enter said hex. B2.4 states, or at least implies, FFMO would not apply as long as 2 MF are used to enter. On this question, I do not see clarity. I think (I guess at this point) there would be no TEM however there would also be no FFMO in that case. Still, I think a Q & A will be needed. I think the answer to that question should be in B9.33, but I don't see it there.

Apologies in advance to all if I am wrong on this.
No reason to apologize! The original question was unclear (the OP asked "Can you assault move into shellholes and not lose concealment?" without clarifying why he thought HA was relevant to the question), so folks did the best they could. I'm not sure why things got so heated!

As for your question, if the firer had height advantage over the shellholes - at a close enough range to reduce the TEM to zero - then interdiction and FFMO could apply. This is stated in B9.33 in regard to walls/hedges. A bit later in the paragraph, it says that shellhole TEM can also be reduced (and FFMO apply) in a similar manner:

B9.33 ...If a wall/hedge TEM is reduced to 0 in an otherwise Open Ground hex, Interdiction and FFMO are allowed and any HD status is negated. If the TEM of a wall is reduced to +1 by elevation effects, any HD target is subject to a -1 drm to the colored dr of the To Hit DR of any such Direct Fire shot against it for Location of Hit purposes only. The TEM of shellholes, bridges, and entrenchments can be reduced in a similar manner by a firer's elevation advantage.​
If the shellholes are providing no TEM, then Interdiction and FFMO can apply.
 

stuh42asl

Senior Member
Joined
Feb 2, 2009
Messages
960
Reaction score
641
Location
ontario
Country
llCanada
Hello, there is what is called a Location Primer PDF , I think Mark at desperation Moral has it on his website. I use it everyonce in a while even though I have played this game since '85. It can help understanding Location, LOCATION, etc...... Hope this will hep you get back into the game.....
 

The Purist

Elder Member
Joined
Aug 16, 2004
Messages
2,917
Reaction score
1,480
Location
In my castle by the sea, Trochu, AB
First name
Gerry
Country
llCanada
… <snip>As for your question, if the firer had height advantage over the shellholes - at a close enough range to reduce the TEM to zero - then interdiction and FFMO could apply. This is stated in B9.33 in regard to walls/hedges. A bit later in the paragraph, it says that shellhole TEM can also be reduced (and FFMO apply) in a similar manner:

B9.33 ...If a wall/hedge TEM is reduced to 0 in an otherwise Open Ground hex, Interdiction and FFMO are allowed and any HD status is negated. If the TEM of a wall is reduced to +1 by elevation effects, any HD target is subject to a -1 drm to the colored dr of the To Hit DR of any such Direct Fire shot against it for Location of Hit purposes only. The TEM of shellholes, bridges, and entrenchments can be reduced in a similar manner by a firer's elevation advantage.​
If the shellholes are providing no TEM, then Interdiction and FFMO can apply.
I was wondering the same thing as I watched the discussion. In the case of HA and shellholes, if I understand the Hedge/Wall example, one would need to be two levels above and only one hex away to reduce the TEM to 0/+1 respectively and thus create open ground for the hedge (or 3 levels above and two hexes away and so on).

My assumption here is that since Shellholes are not that deep (I can attest that even a 155mm shell hole isn't very deep) and any cover gained is usually only of value to fire coming in parallel to the ground.
 
Last edited:

stuh42asl

Senior Member
Joined
Feb 2, 2009
Messages
960
Reaction score
641
Location
ontario
Country
llCanada
I was wondering the same thing as I watched the discussion. In the case of HA and shellholes, if I understand the Hedge/Wall example, one would need to be two levels above and only one hex away to reduce the TEM to 0/+1 respectively and thus create open ground for the hedge (or 3 levels above and two hexes away and so on).

My assumption here is that since Shellholes are not that deep (I can attest that even a 155mm shell hole isn't very deep) and any cover gained is usually only of value to fire coming in parallel to the ground.
Really depends on the conditions of the ground....in Gagetown they left a nice crater............hmmmm ......Gagetown the only training range with a swamp on top of a hill... seemed everytime we did recee patrols we always ended up in the middle of it:unsure::whistle:;)
 
Top