Cult.44
Senior Member
Situation: I've got a HIP Japanese squad in an orchard hex behind a wall. My opponent enters the hex over the wall with a squad, leader and a tank using armored assault. This is how we played it:
-- My opponent's squad and leader are bumped but the tank enters the hex.
-- My formerly HIP squad fires at the CE tank and gets a stun result. The tank has spent two MP entering the hex so my squad makes a CC reaction attack as subsequent first fire. Its CCV is reduced to 4 because of SFF, but I get a -1 DRM for Immobilized vehicle and another -1 for no usable machine gun. I roll a 5 and get the kill.
-- My squad retains wall advantage to the enemy squad that was bumped. (True?)
We were thinking that my squad might lose WA but we couldn't find anything explicit in the rules.
-- My opponent's squad and leader are bumped but the tank enters the hex.
-- My formerly HIP squad fires at the CE tank and gets a stun result. The tank has spent two MP entering the hex so my squad makes a CC reaction attack as subsequent first fire. Its CCV is reduced to 4 because of SFF, but I get a -1 DRM for Immobilized vehicle and another -1 for no usable machine gun. I roll a 5 and get the kill.
-- My squad retains wall advantage to the enemy squad that was bumped. (True?)
We were thinking that my squad might lose WA but we couldn't find anything explicit in the rules.