I love these games. They are the best operational/tactical American Civil War Sims available but...the AI sucks big time.
My schedule doesn't allow me to play any other way but solo. All I need is that the AI do a reasonable job of moving say a division in a cohesive manner to a location I designate then set up a reasonable defense or attack. Nothing fancy just something to take the burden of telling every single brigade exactly how to march to a distant location.
It seems that the current AI cannot think far enough ahead. If you set your objectives too far in advance the AI sends units through hill and dale instead of along the roads. I also know about AI Commander mode and use that but you still have to mess with every brigade.
I know about ALT click to get brigades to move together and that helps a lot but I wish someone could figure out a way to tell a whole division to march in a coherent manner to a distant spot without having to deal with the individual brigades and having them charge into the woods instead of staying on the roads.
Another improvement would be when the units change formation. I tell a brigade to defend a certain hex and they may be 20 hexes away on a perfectly good road and they change formations to line and use half of their movement per turn. Very frustrating.
Here is what I would like to be able to do ...
Tell a division to march to a certain hex staying on the roads, using their maximum movement rate and I would then take it from there.
I would like the AI opponent to be able to do the same but put up a better attack or defense once they got there. Currently I have to jump into the AI side to at least set the defense and attack hexes up for it and that really takes away from the fog of war. To let the AI fight it out alone is just no fun. It's like attacking the Italians in WWII.
I don't expect grand strategic moves or anything but I would like to see the AI put up a reasonable defense or attack of a single hex using the terrain. Most of the time the AI has it's artillery out in front of the main body where it is easy pickings for the calvary. It's things like that that really make these games almost unplayable against the AI.
With all the time and effort placed into scenario design and OoBs and what if situations I just wish someone could give a go at improving the AI.
It is such a marvelous game system it's just a shame to have such a huge and obvious design flaw
My schedule doesn't allow me to play any other way but solo. All I need is that the AI do a reasonable job of moving say a division in a cohesive manner to a location I designate then set up a reasonable defense or attack. Nothing fancy just something to take the burden of telling every single brigade exactly how to march to a distant location.
It seems that the current AI cannot think far enough ahead. If you set your objectives too far in advance the AI sends units through hill and dale instead of along the roads. I also know about AI Commander mode and use that but you still have to mess with every brigade.
I know about ALT click to get brigades to move together and that helps a lot but I wish someone could figure out a way to tell a whole division to march in a coherent manner to a distant spot without having to deal with the individual brigades and having them charge into the woods instead of staying on the roads.
Another improvement would be when the units change formation. I tell a brigade to defend a certain hex and they may be 20 hexes away on a perfectly good road and they change formations to line and use half of their movement per turn. Very frustrating.
Here is what I would like to be able to do ...
Tell a division to march to a certain hex staying on the roads, using their maximum movement rate and I would then take it from there.
I would like the AI opponent to be able to do the same but put up a better attack or defense once they got there. Currently I have to jump into the AI side to at least set the defense and attack hexes up for it and that really takes away from the fog of war. To let the AI fight it out alone is just no fun. It's like attacking the Italians in WWII.
I don't expect grand strategic moves or anything but I would like to see the AI put up a reasonable defense or attack of a single hex using the terrain. Most of the time the AI has it's artillery out in front of the main body where it is easy pickings for the calvary. It's things like that that really make these games almost unplayable against the AI.
With all the time and effort placed into scenario design and OoBs and what if situations I just wish someone could give a go at improving the AI.
It is such a marvelous game system it's just a shame to have such a huge and obvious design flaw