Items I would like to see in anew TOAW game
1. Supply depots and lines of supply instead of hexes with a supply base
2. Units with low supply should be unable to move or attack
3. Change the turn system to wego
4. Change the movement system, get rid of that hex possesion system and instead have to types of movements for units, tactical and stratecigal, like in the V4V games
5. A naval system similar to the air system, with ports acting like airbases
6. Real chain of command, with a tree structure adjustable and a penalty for units too far from their HQs
7. No subdivision capability, normally people design scenarios with some scale in mind, battalions, regs, divs, whatever, and those subdivisions only add gamey tactics
8. Surrounded units would fight to scape against the weakest encircling unit, so that you can´t destroy a division using companies to sealed a pocket
9. Experience should be modelled differently, those subtile percentages don´t do much of a difference between tough veterans and green units. A multiplayer factor, with a difference from 0.5 to 2.5 for green, recruit, experecienced, etc, for instance could be more realistic
10. Make inf units capable of being lorried, and motorized units to disembark
Just some points