RandallW
Recruit
I have played this scenario many times....there seem to be many divisions that are short some sub units, like an HQ and/or artillery regiment. I edited the scenario so some of these divisions would have those 'missing' units, even though i'm not sure if it's accurate to history ( even though it's hard to imagine a division going about it's business without an HQ ).
The sticky little problem i've encountered is that if I add an HQ to a division that arrives on the map after the first turn the scenario editor insists that it 'show' on the map ON the first turn....I can delay it's 'activation' till later, but sometimes that setup doesn't work! The unit is activated on turn 1, appearing long before it's regiments.
The sticky little problem i've encountered is that if I add an HQ to a division that arrives on the map after the first turn the scenario editor insists that it 'show' on the map ON the first turn....I can delay it's 'activation' till later, but sometimes that setup doesn't work! The unit is activated on turn 1, appearing long before it's regiments.