Scharnhorst's Campaign Plan blog

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I have tried and tested the "phased withdrawal" system and barring a complete idiot doing it, it works surprisingly well. Obviously, Louis Ferdinand's force is weaker than Lannes', but has cavalry superiority until mid- afternoon, when the reserve French cavalry arrive and good flanking terrain cover on both sides. The saale river protects the left and heavily wooded contour terrain protects the right, I cannot understand anybody trying to defend Saalfeld, especially when facing a greater numerical superiority in French infantry. Truschler's cavalry are more than capable of neutralising La Salle's cavalry and their presence on the French left flank is very disinhibiting to French infantry movement. The French player may be tempted to make some swift localised cavalry charges but is always thinking ahead , as these cavalry units still have another 5 days of scouting and covering to do, so cannot be made inneffective so soon. The French have no choice but to keep to the main road and advance up it or close to. All the Prussian player has to do is deploy a couple of gun batteries directly on the road with say one regiment of infantry on either side and as soon as the French begin to mass and deploy close enough, suddenly withdraw the cannon amd 1 battallioin of each regiment leaving behind 2 battalions and say 2 skirmisher units to screen; the streams work nicely to stop any rapid movement of the French and of course if they have a few cavalry here on the flank next to the Saale river , serves to disorder them, thus limiting their charge ability against your half withdrawal. :horse:

This phased withdrawal can be repeated all the way back to the village of Schwarza which is as fine a defensive and blocking position as you can find on the map. If done correctly, you will find, give or take some variables, that the French player will take anything from 15 to 25 % greater loss than you. Historically, Louis Ferdinand was without substantive orders, so it is not a fanciful idea that he would abondon the bridge at Saalfeld. If I was playing as the French player, I would be over the moon to have the Prussians engage and protecting Saalfeld as then it is a forgone conclusion that they would lose and take a 40% greater loss ratio. I think that in the Weimar version of the Campaign, it is imperative to keep the French as far south on the east bank of the Saale river as possible and that can be done effectively by Louis Ferdinand, who will receive a divisional re-inforcement by mid- afternoon and possibly two more by evening. In effect, Lannes is blocked . It also gives a morale boost to the Prussian player as circumstance on the west bank is generally very poor; all you can really do here is harry and withdraw from the French. Still have not worked out what the next best move is for the Prussians, perhaps a major battle halfway between Jena and Schwarza. :crosseye:

Please note that positioning of units is approximate- do not want to giveaway exact ones.:p
 
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lecrop

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I fully agree with you, Marshal Lannes. I think Schwarza is an excellent position for a defense that can cause many French losses, and more importantly, delay their way to the north. I think that the "phased withdrawal" tactic system is one of the best Prussian options, and to fight on Saalfeld was one of the Prussian worst mistakes.

I really like your analysis, and I would translate it into Spanish and post it on my aar, if you give me permission.
 
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Death of Louis Ferdinand near Saalfeld. Killed by Lt . Guindey of the 10th Hussars Regiment. :dead:




Discovery of his body after action by French troopers. :hurt:
 
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La única cosa acerca de jugar del lado francés en la campaña de Jena es que usted puede conseguir seducir por una falsa sensación de seguridad que en general superan en número a yoiu los prusianos en las primeras etapas y de repente se enfrentan a su ejército principal y las cosas se ven muy diferentes. "No es justo, él tiene un gran ejército, pero es que se concentró en la izquierda oa la derecha del Saale? :hissyfit:
 

czarek04.02

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Hello,
I'm a have to some plans,but I'll write here leter.The enemy has eyes and ears :devious:
The enemy(The French) can strike not only the main road.Mayby they'll go by trough forest's road...I know,time,time,but we have six days. :)
 

czarek04.02

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Hi ,
well...my plan was broken...I'm Prussian player.I want to destroy the bridge by Salle river by cannons fire.I didn't arrive on time there.The French are already there.Battle begins by creek... :)
 

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Marshal, choosing the right side of the river is a must. Indeed is like a life's metaphor :drink:

czarek04.02, sorry you are with the wrong side. Perhaps my AAR forces you to see the light and to change sides. :devious:
 

czarek04.02

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Spanish...my favorite language :) I don't understand anything. Well...I see good result on the 1:00pm.

Ps. Would you like to send me your best optional rules in PBEM games?You now...I try to find some realism and historicity. Slow battles,no big losses.
 

lecrop

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These are my rules preferences. I don't like having too many house rules, and this is a bare minimum in my opinion:


OPTIONAL RULES

53. Manual Defensive Fire - OFF
54. Victory Points for Leader Casualties –ON
55. Rout Limiting –OFF
56. Isolation Rules – ON
57. Optional Fire Results- OFF
58. Melee Terrain Modifiers – ON
59. Column Pass Through Fire – OFF
60. Target Density Modifier – ON
61. No Retreat Overruns – ON
62. Weak Zone-Of-Control – ON
63. Partial Retreats – OFF
64. Line Movement Restriction – ON
65. Flank Morale Modifier – OFF
66. Optional Melee Results- OFF
67. Multiple Cavalry Melees – OFF
68. Multiple Infantry Melees –OFF
69. No Opportunity Fire Against Skirmishers – ON
70. No Melee Eliminations –ON


HOUSE RULES

C – CAVALRY

C.1 Cavalry may not charge into covered terrain (villages, towns, woods, marshes, chateaux, etc.). They may however continue a charge-melee into one hex of covered terrain but the first melee must have occurred against a noncovered terrain hex. Cavalry may charge across hedges, embankments, and streams.

MISCELLANEOUS

1. Artillery may not enter any chateau hex unless forced by combat to retreat into a chateau. If this occurs, then the artillery cannot unlimber.



If you like realism, try the HISTORICITY & REALISM PROJECT
 

czarek04.02

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Muchos gracias,Amigo. :D
I know.I read this file few days ago.I'll do to.
House rules are in realization with my friend.
See you. :devious:
 
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Multiple cavalry melees, because they move faster and strong differentiation is needed between them and infantry. Multiple infantry melee too easy at battalion level , so only used at company level. 50/50 on isolation rules.
 
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czarek04.02

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Thank you. :)
Yes,everyone has a different setting.I agree with MCM and MIM.No Opportunity Fire Against Skirmishers is off.Why?Always on for me.It saves ammo.Rout Limiting to?50/50?What does mean?
 

czarek04.02

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In the my campaign,now I softly defend against the French and a little faster retreat to back.I lost battle around stream of Saalfeld...four restricted Prussian battalions of Advanced Guard surrendered! The French Legere infranty rules...surrounded me sometimes.My cavalry squadrons often rescued the situation.I must to delay or hold the French march to the north.I'll prepare new line of defence...where?how?In the future... :)



Losses for 23 turns ie.KIA,WIA,MIA,POW.

French
Inf 979
Cav 443
Art 0
Sup 0
Lea 2

Allies
Inf 3083(some 2000 POW)
Cav 646
Art 4
Sup 0
Lea 3
 
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French losses are about right but Prussian loss should be the same.....the first 12 turns are moving to contact, so losing 3000+ in 11 turns is excessive. You should be looking at 1200 to 1500 Prussian loss at game Turn 24 and 3000+ by 6.00pm of the first day. I has some screenshots of 3 games I played to about 40 turns but deleted them...........but I do remember the loss rate and what is possible. :crosseye:
 

czarek04.02

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One death is a tragedy, a million - it's statistics. Joseph Stalin ?! :)
At now,for me,the losses are not important...the Prussian must to delay the their march.I need time to deploy own forces.Unfortunate that the troops did not have fatigue from marching,movement,forced marching and others. :)
 
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