Patrick Carroll
Member
When the home-computer age arrived, I was thrilled at first. For one thing, I could now play the wargames I'd loved for years without having to go looking for opponents or settle for playing both sides myself. But in recent years I've noticed there's a downside to PC wargaming. Here's how it looks to me:
Upside:
You always have a ready AI opponent, and the Internet links you up with distant human opponents as well. Leaving a game set up is no problem; just save it and reload it later. Setup is instantaneous; you don't have to spend an hour sorting out cardboard unit-counters. The computer remembers the rules and does the number crunching. "Fog of war" is doable. And as icing on the cake, today's multimedia features can enhance the wargaming experience with impressive audio/video/textual effects.
Downside:
Maps are typically much bigger than monitor screens, so you have to scroll around and/or resort to an inset map. Lack of documentation (or the user's laziness in reading documentation) means many of the rules & mechanics are hidden in the programming; you don't know the exact effect of woods on movement or just what formula is used for combat resolution. Also, the AI is lightning fast and the interface tends to spoil a player, making him less thoughtful than he'd normally be; sloppy experimentation takes the place of real planning. Finally, the rules are fixed; unless you're a programmer with access to the source code, you don't get to tinker with the rules.
What other pluses and minuses do you see in PC wargaming versus board wargaming or miniatures?
Upside:
You always have a ready AI opponent, and the Internet links you up with distant human opponents as well. Leaving a game set up is no problem; just save it and reload it later. Setup is instantaneous; you don't have to spend an hour sorting out cardboard unit-counters. The computer remembers the rules and does the number crunching. "Fog of war" is doable. And as icing on the cake, today's multimedia features can enhance the wargaming experience with impressive audio/video/textual effects.
Downside:
Maps are typically much bigger than monitor screens, so you have to scroll around and/or resort to an inset map. Lack of documentation (or the user's laziness in reading documentation) means many of the rules & mechanics are hidden in the programming; you don't know the exact effect of woods on movement or just what formula is used for combat resolution. Also, the AI is lightning fast and the interface tends to spoil a player, making him less thoughtful than he'd normally be; sloppy experimentation takes the place of real planning. Finally, the rules are fixed; unless you're a programmer with access to the source code, you don't get to tinker with the rules.
What other pluses and minuses do you see in PC wargaming versus board wargaming or miniatures?