Double Deuce said:
I am sure it could be. I think the biggest part of the work would center around the OOB's but I am just guessing since I hve no programming experience whatsoever
Oh, if only SPMBT would work for me! I have yet to be able to get it or SPWW2 running on my XP machine. Luckily I did keep my older W98 PC but I would have to take it back from my daughter :devious: . Maybe when I get DSL and establish my network I can use get back into it.
No, as a programmer who has been in the gaming business for almost 25 years now, trust me when I say the OOB's are the
easy part!
To take the SP3 game engine, and revamp it to current generation
computer hardware alone would be a major undertaking, to address all the limitations of the engine, vis-a-vis depicting modern military hardware, would entail almost a total rewrite of the code.
Yes, there are some tweaks that could be made that would help, without doing a complete rewrite, but they wouldn't address all the limitations. One example would be in just the variables used in the engine. Many of them "max out" at 255 (being 8 bit) such as armor values, etc. They'd have to be changed to 16 bit, or, preferably, 64 bit. There are other things as well... How to model reactive armor? Chemical weapons? Modern C&C?
And it's not just present day that's the problem... What we have today (military hardware-wise) represents a steady development over decades. That too would have to be coded in, with different variables and formulas for different time periods.
No, the OOB's would be difficult, but recoding the engine would be a programmers nightmare. (IMHO)