Nitpicking the EVIL ED vs. EA

Veers

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This is a bump for my own benefit, so I don't forget where this was, as I likd some of Lou's ideas here.
 

Lou

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Adding to the pot!



TREATY OF DANZIG

Instead of Poland collapsing with the eastern crusade, after the French creates the Maginot Line extension, Poland signs the Treaty of Danzig. This permits German control of Dazing, Poland is now Axis (but inactive). Poland will not attack Russia, unless Russia attacks a Polish Unit. ONLY with the Fall of MOSCOW or LENNINGRAD, or 1 year after the Germans declare war on Russia will the Poles become active against.

The 100% destruction of RUSSIAN & ALLIED (read Poland) rail will not take place until 4-8 turns after the Easter Crusade begins – Germany did used captured Russian rail stock during the early phase in Russia. Afterwards it was all destroyed before the Germans could grab it.

The variables in Russia when the Eastern Crusade is first should be reduced. Maybe by 50%. After all who cares about Russia, when Western Europe is safe. Definitely not the U.S.


DIFFERENT VARIABLES.

Except for Pearl Harbor and Sea Lion, remaining as lump sum, all the rest should be split.

Maybe 20-33% of the variable is fixed, happening every time (there is always some reaction) and the rest split at a 50% chance at 1 point turn after turn, until all points have had their chance.

The same events for the opportunity could be used over and over. Regardless of the trigger, really!

The Trigger to reduce the variable level could also be split, say –5 points per turn for the lend lease reduction.

Start the variable at 20, and on turn 6 & 12 reduce it by 10 each.


THE WHITE RUSSIAN FORCES AFTER THE FALL OF THE SOVIET UNION.

There should be 3 Infantry, 1 Mech and 1Tank Army, created in the Far East every quarter. Neither the Mech or Tank armies would reconstitute the first year (?)
Max out at 40-50% of the SU Forces.

There could also be three or more groups of 40+ partisans (G) – cannot reconstitute, with a 30% opportunity of appearing all over Russia, about half in the cities (going nearby if enemy occupied). Events could be setup so only one group could appear at a time (the annual date the soviets surrendered), the others having an opportunity to appear the following year, (+/- 6 months?) in theory one group could never show up, but the Axis garrison would have to be maintained.


THE GERMAN FORCES AFTER THE FALL OF THE SOVIET UNION

They would accelerate the production of their advance tanks, having seen the latest Russian plans for the future.

Hiwi units would double every year, until a hundred units existed. Restricted to mother Russia.

Dependent on events, 10% of the permanent Hiwi city garrison units (a formation) could rebel and be replaced with White Russian units with the partisan uprisings

Germany would increase German fighter units by 3. All eastern Axis countries would get 2 fighter units of Russian aircraft; Germany might or might not get a Russian aircraft bomber wing.

Think about German tank brigades with advanced Russian tanks. Say three of each model.


THE WESTER ALLIES

The Western Allies would increase their production by 5-10% every 6 months UNTIL AT WAR.

In June 40 France and England would increase tank production 25%, and 10% every 9 months afterward. In Sep 40 France would be creating a new armored division (losing a Calvary? unit) every 90 days thereafter. Both would be creating a new FIGHTER unit every 90 days (with the aircraft maybe being slow to arrive).


THE UNITED STATES

Will be at war with Pearl Harbor, triggering their deployment/buildup, they cannot deploy outside the US until the variable brings them into the war.

--

SPANISH CIVIL WAR
--Republican Victory - This required 17? Events would send (a 6 –9 turn delay) an expeditionary Army to fight in France. Spain allied active only if Germany declares war on France
--Continues – Not sure believe this took 5, and added the foreign units. There are a number of decisions as to where you want the forces to start.

AMERICAN SUPER ARMY AFTER RUSSIA/ENGLAND LOST
-Half divisions marriage – split the divisions, 1/x div has the current model equipment. 2/x div has next years. When both are on the map a year apart, recombine them for a stronger division. Numbers may be needed early, but those number needs to be strengthen, instead of creating a bunch of weaker divisions.
-Production reduction - a 1? point reduction in supply for every corps created.


NORWAY INVASION CROMPOMISED.

A 30% chance German invasion plans are detected.
News string – Norway invites British troops to deter German attack.
If the news string appears, Norway’s units are immediately active, and Germany must delay the invasion at least one turn – IF they decide to make the attempt at all.
The British make their own decision.

SEPARATE EVENTS

--Narvik realistic supply by calendar

--Malta and the Med

--Baku

--Increasing recon

--Increasing sea transport. Use earlier example posted, each coastal country has the option of increasing sea transport for the Axis 250 or 500, 0r 0 (20%, 10%) NOW how big will Sea Lion be?

--Decreasing sea transport. With the US entry, axis sea transport drops every 4 months until it reaches 1000.

--German Nukes. Theater option costing what? Only 20% they get them Nov 45, Hiroshima worked, only every 1 every 6-12 weeks, 75 % event is enabled to repeat. 100% if Soviet Union surrendered. Otherwise ran out of U235.

--German industry. Scatter the units increasing each step, 5,10,15, 20, and 25 in number. Give the bombers their targets. The allied bombers cannot be used for tactical use, or bridges unless those bridges are in a city. Exception the 6 weeks after Normandy

--Recall industry/supply totals, France is 3 for allies then 3 for Axis right?

--Air Units reorg. More, but range equal

--Weather Loop. The bug eventually discovered and never told anyone about is dead with T3. Use it. The problem was if turn range 2, activated on 2, it activated on 2 on 90+% of the time.

--Decreasing Polesti. By time Russia took Polesti, the importance was reduced. So early on worth 10 supply, reduce value every 9-12 months. Warning event intensive.

--Poland agrees allied east/west (read Soviet) co-op, with German attack on Poland. Lots of changes for this to work. Probably possible with 32 (lots of chrome) events. Soviet wartime production only triggered by Radius from Moscow. Say 4 events, different distance. 1 - Minimum distance 100%, 2 – little further 75%, 3 – further still 50%, 4 maximum distance 25%. The last of the 4 events triggered is the effective one. Turn 4 Germany gets 120% SHOCK, lost with capture of Paris. Axis air shock is 200% for 8 turns. No sitzkrieg. The longer the Russians delay the lower will be the German shock value (150 1 Nov, 140 1 Feb, 130 1 May, 120 1 Aug ((RETHINK DATES))) until 1 Nov 43. IF axis captures Kiev on or before 1 Nov 39 then no winter pestilence on axis in future years. Winter pestilence winter 39, 1% BOTH SIDES.


YUGO CIVIL WAR.

Set off by variable after the fall of Paris.
Yugo signs treaty with Germany. In 13-26 turn becomes Axis Neutral / units.
Allied T/O British sponsors Yugo coup to halt German alignment.
70% successful killing the other options. Coup stillborn. Yugo remains allied.
50% Coup fails, civil war breaks out. Variable –5 US irritated by allied/axis interference
25% Coup sputters, government will honor German treaty. Variable –5 US irritated by allied/axis interference

AXIS SUPPLY FROM RUSSIA.

Axis receives 0-10 Supply from Russia with their division of Poland. Axis receives 10 supply from Russia with the defeat of the Soviet Union. Provisions created so loss of specific areas could reduce this to 5.


% UNIT RECONSTITUTE/WITHDRAWN, REPLACED IN A YEAR.

Those British units that do not reconstitute could be modified, so they do.
A unit-destroyed event could trigger an opportunity to withdraw the unit.
If they are not withdrawn, they reconstitute and wait to be destroyed again.
When destroyed, a new unit of the same name (with maybe an extra space on the end of the name so TOAW treats it as different) is deployed a year later.
This generates a question in Axis mind if the unit is available to defeat Sea Lion.

This works – I forget if event activated is required to do so, so test.

Same could be done with airborne units, so the capability is retained a limited number of times.


GORINGS TANK/INFANTRY DIVISIONS TRANSFERRED TO THE ARMY.

This could be triggered by the destruction of the HG tank division. (OR add 2+ other divisions each with a 20% chance of triggering the transfer. A private news message in the T/O screen states in three turns those divisions will be transferred / disbanded.
Note – may not happen.

Marine divisions transferred to the army.

SS units to army at army establishment levels. List benefits
Among others double the friendly units from the occupied countries.


SUPPLY POINTS

Not completely tested.

Deploy all on turn 1.
Enemy captures site, event removes supply points.
Enemy deploys supply point that captured location by T/O. after 3-6 turns.

There is no reason Paris should immediately supply allied forces after Normandy when recovered.



Sea roads can be eliminated, deploy supply points in deep water hexes. Some testing is required, to keep islands from being too strong.


[FONT=&quot]Note on Sea roads – Railroads can be used instead with T3, would you want to? Why?[/FONT]

GERMAN JETS

One of the things on the Jets, they would have been available earlier if not for the desire to have them also fill a bomber role. This is probably realistic, what are the chances Hitler would change his mind?

Allied jets of whatever nature would show up 90-180 days later


END IT

My guess is about 900 events for all the above.

Have fun.

If I had the time they would have all been in the New Pony Tracks. I will continue there but at current rate may not be done when T6 is issued.



Lou
----------------------------------
The TOAW is in the details.
 

Veers

Member
Joined
Mar 5, 2006
Messages
3,413
Reaction score
8
Location
Kelowna, BC
Country
llCanada
Adding to the pot!



TREATY OF DANZIG

Instead of Poland collapsing with the eastern crusade, after the French creates the Maginot Line extension, Poland signs the Treaty of Danzig. This permits German control of Dazing, Poland is now Axis (but inactive). Poland will not attack Russia, unless Russia attacks a Polish Unit. ONLY with the Fall of MOSCOW or LENNINGRAD, or 1 year after the Germans declare war on Russia will the Poles become active against.

The 100% destruction of RUSSIAN & ALLIED (read Poland) rail will not take place until 4-8 turns after the Easter Crusade begins – Germany did used captured Russian rail stock during the early phase in Russia. Afterwards it was all destroyed before the Germans could grab it.

The variables in Russia when the Eastern Crusade is first should be reduced. Maybe by 50%. After all who cares about Russia, when Western Europe is safe. Definitely not the U.S.


DIFFERENT VARIABLES.

Except for Pearl Harbor and Sea Lion, remaining as lump sum, all the rest should be split.

Maybe 20-33% of the variable is fixed, happening every time (there is always some reaction) and the rest split at a 50% chance at 1 point turn after turn, until all points have had their chance.

The same events for the opportunity could be used over and over. Regardless of the trigger, really!

The Trigger to reduce the variable level could also be split, say –5 points per turn for the lend lease reduction.

Start the variable at 20, and on turn 6 & 12 reduce it by 10 each.


THE WHITE RUSSIAN FORCES AFTER THE FALL OF THE SOVIET UNION.

There should be 3 Infantry, 1 Mech and 1Tank Army, created in the Far East every quarter. Neither the Mech or Tank armies would reconstitute the first year (?)
Max out at 40-50% of the SU Forces.

There could also be three or more groups of 40+ partisans (G) – cannot reconstitute, with a 30% opportunity of appearing all over Russia, about half in the cities (going nearby if enemy occupied). Events could be setup so only one group could appear at a time (the annual date the soviets surrendered), the others having an opportunity to appear the following year, (+/- 6 months?) in theory one group could never show up, but the Axis garrison would have to be maintained.


THE GERMAN FORCES AFTER THE FALL OF THE SOVIET UNION

They would accelerate the production of their advance tanks, having seen the latest Russian plans for the future.

Hiwi units would double every year, until a hundred units existed. Restricted to mother Russia.

Dependent on events, 10% of the permanent Hiwi city garrison units (a formation) could rebel and be replaced with White Russian units with the partisan uprisings

Germany would increase German fighter units by 3. All eastern Axis countries would get 2 fighter units of Russian aircraft; Germany might or might not get a Russian aircraft bomber wing.

Think about German tank brigades with advanced Russian tanks. Say three of each model.


THE WESTER ALLIES

The Western Allies would increase their production by 5-10% every 6 months UNTIL AT WAR.

In June 40 France and England would increase tank production 25%, and 10% every 9 months afterward. In Sep 40 France would be creating a new armored division (losing a Calvary? unit) every 90 days thereafter. Both would be creating a new FIGHTER unit every 90 days (with the aircraft maybe being slow to arrive).


THE UNITED STATES

Will be at war with Pearl Harbor, triggering their deployment/buildup, they cannot deploy outside the US until the variable brings them into the war.

--

SPANISH CIVIL WAR
--Republican Victory - This required 17? Events would send (a 6 –9 turn delay) an expeditionary Army to fight in France. Spain allied active only if Germany declares war on France
--Continues – Not sure believe this took 5, and added the foreign units. There are a number of decisions as to where you want the forces to start.

AMERICAN SUPER ARMY AFTER RUSSIA/ENGLAND LOST
-Half divisions marriage – split the divisions, 1/x div has the current model equipment. 2/x div has next years. When both are on the map a year apart, recombine them for a stronger division. Numbers may be needed early, but those number needs to be strengthen, instead of creating a bunch of weaker divisions.
-Production reduction - a 1? point reduction in supply for every corps created.


NORWAY INVASION CROMPOMISED.

A 30% chance German invasion plans are detected.
News string – Norway invites British troops to deter German attack.
If the news string appears, Norway’s units are immediately active, and Germany must delay the invasion at least one turn – IF they decide to make the attempt at all.
The British make their own decision.

SEPARATE EVENTS

--Narvik realistic supply by calendar

--Malta and the Med

--Baku

--Increasing recon

--Increasing sea transport. Use earlier example posted, each coastal country has the option of increasing sea transport for the Axis 250 or 500, 0r 0 (20%, 10%) NOW how big will Sea Lion be?

--Decreasing sea transport. With the US entry, axis sea transport drops every 4 months until it reaches 1000.

--German Nukes. Theater option costing what? Only 20% they get them Nov 45, Hiroshima worked, only every 1 every 6-12 weeks, 75 % event is enabled to repeat. 100% if Soviet Union surrendered. Otherwise ran out of U235.

--German industry. Scatter the units increasing each step, 5,10,15, 20, and 25 in number. Give the bombers their targets. The allied bombers cannot be used for tactical use, or bridges unless those bridges are in a city. Exception the 6 weeks after Normandy

--Recall industry/supply totals, France is 3 for allies then 3 for Axis right?

--Air Units reorg. More, but range equal

--Weather Loop. The bug eventually discovered and never told anyone about is dead with T3. Use it. The problem was if turn range 2, activated on 2, it activated on 2 on 90+% of the time.

--Decreasing Polesti. By time Russia took Polesti, the importance was reduced. So early on worth 10 supply, reduce value every 9-12 months. Warning event intensive.

--Poland agrees allied east/west (read Soviet) co-op, with German attack on Poland. Lots of changes for this to work. Probably possible with 32 (lots of chrome) events. Soviet wartime production only triggered by Radius from Moscow. Say 4 events, different distance. 1 - Minimum distance 100%, 2 – little further 75%, 3 – further still 50%, 4 maximum distance 25%. The last of the 4 events triggered is the effective one. Turn 4 Germany gets 120% SHOCK, lost with capture of Paris. Axis air shock is 200% for 8 turns. No sitzkrieg. The longer the Russians delay the lower will be the German shock value (150 1 Nov, 140 1 Feb, 130 1 May, 120 1 Aug ((RETHINK DATES))) until 1 Nov 43. IF axis captures Kiev on or before 1 Nov 39 then no winter pestilence on axis in future years. Winter pestilence winter 39, 1% BOTH SIDES.


YUGO CIVIL WAR.

Set off by variable after the fall of Paris.
Yugo signs treaty with Germany. In 13-26 turn becomes Axis Neutral / units.
Allied T/O British sponsors Yugo coup to halt German alignment.
70% successful killing the other options. Coup stillborn. Yugo remains allied.
50% Coup fails, civil war breaks out. Variable –5 US irritated by allied/axis interference
25% Coup sputters, government will honor German treaty. Variable –5 US irritated by allied/axis interference

AXIS SUPPLY FROM RUSSIA.

Axis receives 0-10 Supply from Russia with their division of Poland. Axis receives 10 supply from Russia with the defeat of the Soviet Union. Provisions created so loss of specific areas could reduce this to 5.


% UNIT RECONSTITUTE/WITHDRAWN, REPLACED IN A YEAR.

Those British units that do not reconstitute could be modified, so they do.
A unit-destroyed event could trigger an opportunity to withdraw the unit.
If they are not withdrawn, they reconstitute and wait to be destroyed again.
When destroyed, a new unit of the same name (with maybe an extra space on the end of the name so TOAW treats it as different) is deployed a year later.
This generates a question in Axis mind if the unit is available to defeat Sea Lion.

This works – I forget if event activated is required to do so, so test.

Same could be done with airborne units, so the capability is retained a limited number of times.


GORINGS TANK/INFANTRY DIVISIONS TRANSFERRED TO THE ARMY.

This could be triggered by the destruction of the HG tank division. (OR add 2+ other divisions each with a 20% chance of triggering the transfer. A private news message in the T/O screen states in three turns those divisions will be transferred / disbanded.
Note – may not happen.

Marine divisions transferred to the army.

SS units to army at army establishment levels. List benefits
Among others double the friendly units from the occupied countries.


SUPPLY POINTS

Not completely tested.

Deploy all on turn 1.
Enemy captures site, event removes supply points.
Enemy deploys supply point that captured location by T/O. after 3-6 turns.

There is no reason Paris should immediately supply allied forces after Normandy when recovered.



Sea roads can be eliminated, deploy supply points in deep water hexes. Some testing is required, to keep islands from being too strong.


[FONT=&quot]Note on Sea roads – Railroads can be used instead with T3, would you want to? Why?[/FONT]

GERMAN JETS

One of the things on the Jets, they would have been available earlier if not for the desire to have them also fill a bomber role. This is probably realistic, what are the chances Hitler would change his mind?

Allied jets of whatever nature would show up 90-180 days later


END IT

My guess is about 900 events for all the above.

Have fun.

If I had the time they would have all been in the New Pony Tracks. I will continue there but at current rate may not be done when T6 is issued.



Lou
----------------------------------
The TOAW is in the details.
Good man. I'll be reviewing and digesting this more at a later date.
Well, James. There you have it, 999 events is just not enough. :D
 
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