INOR CG3 Setup Questions

nebel

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The 75ART is specified as being Limbered but it is a QSU Gun so that is not valid. Is it intended that the gun be under tow (ie “hooked up”)?

SSR4 Specifies all French Units are pinned. Is this for all purposes including leadership, rate of fire, MG to kill, and ambush/CC?

Also are the OB provided FPP restricted to a specific setup area? If so would any additionally purchased FPP also be restricted or could they setup in Bois de la Hache and/or in the village of Inor?

Asking as these two rules are worded differently in the scenario INOR1 and there are some inconsistencies between the scenario card and the rules provided.
 

lionelc62

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The 75ART is specified as being Limbered but it is a QSU Gun so that is not valid. Is it intended that the gun be under tow (ie “hooked up”)?

SSR4 Specifies all French Units are pinned. Is this for all purposes including leadership, rate of fire, MG to kill, and ambush/CC?

Also are the OB provided FPP restricted to a specific setup area? If so would any additionally purchased FPP also be restricted or could they setup in Bois de la Hache and/or in the village of Inor?

Asking as these two rules are worded differently in the scenario INOR1 and there are some inconsistencies between the scenario card and the rules provided.
*
*
Hi

1 / Yes the gun is under tow .

2 / Yes they are all pinned.

3 / The M1 Fortification RG given at start must setup with the group seting up on/south of hexes numbered ≥ 7 and on/east of
hexrow R.

Regards
Lionel
 

nebel

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3 / The M1 Fortification RG given at start must setup with the group seting up on/south of hexes numbered ≥ 7 and on/east of
hexrow R.

Regards
Lionel
Can CPP spent on M1 fortifications be setup in Bois de la Hache and/or Inor Village?
 
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