I tried it for about an hour or so this afternoon, and after getting so excited at the end of the tutorial level, I feel like at the moment the game is just not doing it for me. I think there are two issues. First of all, thus far the quests have not even been remotely challenging. I mean, in GW2, once you finish the tutorial and enter the starter map, the nearby quests, though not over-the-top difficult, you still need to have your wits about you or you could get your butt kicked. More importantly though, I think this guy nailed my current unease with the game:
http://massively.joystiq.com/2012/05/19/the-road-to-mordor-five-ways-lotro-should-be-streamlined/
As he wrote, "The problem is that there is eventually too much a brand-new player has to absorb and master. If developers don't stay on top of the situation, then the game starts to lose overall cohesion and becomes a befuddling mess."
That's how I feel at the moment, like I'm confronted with a big befuddling mess. By comparison, with GW2, STO, and TSW, it seems like the games told me things in measured doses when I needed to know them, and whatever those games shortcomings, I never felt overwhelmed by them (with the possible exception of the terrible crafting system in TSW). With LOTRO, however, after the tutorial level, I'm dumped into this big huge world where activity options have suddenly increased exponentially.
Anyway, I don't want to throw in the towel with LOTRO just yet, but my motivation to continue at the moment is pretty low.
http://massively.joystiq.com/2012/05/19/the-road-to-mordor-five-ways-lotro-should-be-streamlined/
As he wrote, "The problem is that there is eventually too much a brand-new player has to absorb and master. If developers don't stay on top of the situation, then the game starts to lose overall cohesion and becomes a befuddling mess."
That's how I feel at the moment, like I'm confronted with a big befuddling mess. By comparison, with GW2, STO, and TSW, it seems like the games told me things in measured doses when I needed to know them, and whatever those games shortcomings, I never felt overwhelmed by them (with the possible exception of the terrible crafting system in TSW). With LOTRO, however, after the tutorial level, I'm dumped into this big huge world where activity options have suddenly increased exponentially.
Anyway, I don't want to throw in the towel with LOTRO just yet, but my motivation to continue at the moment is pretty low.