Ivan Rapkinov
Harpoon Forum Moderator
RedMike: it got nixed when we did Korea - I was using the Turks as the Chechens, and russians as russians. John changed the code in the existing TOD.exe which I was using to conform with the Korea.exe code, which caused all sorts of exception errors with the scns that had been created for the mod.
Then Wild Bill left the team for greener pastures and I went o/s after Korea was finished. Frank and I talked about a combined Afghan-Chechen mod, but we never really got into it.
though I must admit I was a bit shocked when AotR was released, given that I and a couple of others had been onboard since the start, and John didn't even tell us he was working on a Stalingrad game, including Wild Bill, who, whether you liked or loathed him, was responsible for a lot of great scns, in a whole lot of games. Why John chose to do it solo (with Joe and Marks help ofc) is a mystery to me when the "SB Raiders" as Louie had termed us were going so well as a team...but it;s his system, his money - his call
as for the map editor...that contentious as hell. you CAN make your own maps, and despite being finicky, they work the same as any other map. However, John got really tchy about people using them - which I was fine with on a customer side of things, but we were on his development team and we didn;t have access to the map tool - maybe wild Bill, but I think he still sent his topo scans to Joe and John. which made for some embarassing situations - like the Nijmagen scn in Eagles Strike that was never included, because the map made was for the wrong area...
SB:Korea was fun to make, but everyone sort of dropped in an out during that one - Ozgar and Frank proved to be worthy additions, and I'm happy they've kept it up By the time Korea rolled around I was frustrated with not being able to my own thing basically, which probably was a bit selfish, but I got onboard the Squad Battles series because it was dealing with post-WW2 games (Vietnam, Korea etc) , and when it seemed like it was just going to keep churning out WW2 games, I lost interest, then RL interfered, with me going to Chechnya, I got engaged, I got a full time non-student related job which I enjoyed, but ate up a lot of time.
never got back into it when I got back form overseas, and then I got more into the more complex milsims keeping in with my studies, and work related interests.
as for the map editor - that was a financial decision by John: give 'em all the tools they want to expand the games (OOB editors, DB editors, scn Editors) but make them dependant on the source for maps. I can't say I agreed with it, but I lived with it since SBV (the good ol days of Scott Clinton, Matt Peckham and myself...sigh) and with every new member that joined the development team, the question was asked and the same answer given. I respect John's opinion on the issue, and as I said before - his series, his money - his call.
just perusing my outlook mailboxes...the SqB one has over 6000+ mails - I still wonder how I got through uni!
Then Wild Bill left the team for greener pastures and I went o/s after Korea was finished. Frank and I talked about a combined Afghan-Chechen mod, but we never really got into it.
though I must admit I was a bit shocked when AotR was released, given that I and a couple of others had been onboard since the start, and John didn't even tell us he was working on a Stalingrad game, including Wild Bill, who, whether you liked or loathed him, was responsible for a lot of great scns, in a whole lot of games. Why John chose to do it solo (with Joe and Marks help ofc) is a mystery to me when the "SB Raiders" as Louie had termed us were going so well as a team...but it;s his system, his money - his call
as for the map editor...that contentious as hell. you CAN make your own maps, and despite being finicky, they work the same as any other map. However, John got really tchy about people using them - which I was fine with on a customer side of things, but we were on his development team and we didn;t have access to the map tool - maybe wild Bill, but I think he still sent his topo scans to Joe and John. which made for some embarassing situations - like the Nijmagen scn in Eagles Strike that was never included, because the map made was for the wrong area...
SB:Korea was fun to make, but everyone sort of dropped in an out during that one - Ozgar and Frank proved to be worthy additions, and I'm happy they've kept it up By the time Korea rolled around I was frustrated with not being able to my own thing basically, which probably was a bit selfish, but I got onboard the Squad Battles series because it was dealing with post-WW2 games (Vietnam, Korea etc) , and when it seemed like it was just going to keep churning out WW2 games, I lost interest, then RL interfered, with me going to Chechnya, I got engaged, I got a full time non-student related job which I enjoyed, but ate up a lot of time.
never got back into it when I got back form overseas, and then I got more into the more complex milsims keeping in with my studies, and work related interests.
as for the map editor - that was a financial decision by John: give 'em all the tools they want to expand the games (OOB editors, DB editors, scn Editors) but make them dependant on the source for maps. I can't say I agreed with it, but I lived with it since SBV (the good ol days of Scott Clinton, Matt Peckham and myself...sigh) and with every new member that joined the development team, the question was asked and the same answer given. I respect John's opinion on the issue, and as I said before - his series, his money - his call.
just perusing my outlook mailboxes...the SqB one has over 6000+ mails - I still wonder how I got through uni!