The comparison I think you are referring to was me, correctly, saying that CMBO had many patches and it's been so long I forget the exact number but both series' have almost the exact same number of patches (I think 12 for CMx1 and 13 for CMSF). But I have always said the CMSF was not released in as playable of a condition as CMBO.
In fact [and as we have discussed on these boards before] the final patch number for CMBO is 1.12, BUT the number of patches is fewer than that patch number--just as it is also true of CMSF. For CMBB and CMAK--the final patch numbers are 1.03. In each of these two games three patches were released--if you count the screwed up and quickly replaced CMAK v1.02.
Back on the main subject of this thread--good will & customer relations and how they affect sales and the buying decision.
The level of good/bad will a business has will affect my decisions (in ascending order):
1. Whether or not I will even consider buying any product from them--ever;
2. Whether the product has to be of high quality, the type/design of product I really, really want and will use, and mature--before I will consider buying it;
3. Whether I wait for the demo and watch for reviews, both formal and by regular customers, in deciding whether or not to buy;
4. Whether I wait for just a good word or an early trend of mostly positive word about a product before I buy;
5. Whether I buy it as soon as it is released;
6. Whether I buy it as a pre-order;
7. Whether I buy more copies than I really need and make an effort to promote/sing the praises the company and their products.
During the CMBO days Big Time/BF was a "7" for me. Now they are either a "3" or a "2". In fact in terms of wargaming companies, only SES is currently below BF in my book.
Why the big fall?
a. Customer relations--indeed total detain and attacks on customers on a regular basis, plus dishonesty with customers about the product;
b. Significant fall in product quality--especially upon release, as well as for an extended period beyond release;
c. Product design changes--especially when coupled with deception and even dishonesty about these issues (e.g. upon release of CMSF, RT and WeGo were "equal partners");
d. Intrusive and/or restrictive DRM--especially [and in order of level of concern] chain server tied and/or need permission to play or install.