Raver
TOAW Ironman
Was just talking to Ben Turner, and I didnt realise, but EA2 is now available from:
http://www.tdg.nu/cgi-bin/YaBB/YaBB.pl?board=TOAW;action=display;num=1047768961;start=80#80
also the following instructions on how to run the modified executable are useful:
How to use the executable
a) put the executable in your TOAW directory (the same one as the existing executables)
b) run the executable.
Ta-da! You can now open Skuli's PBEM turns.
Skuli, your confusion over the composition of Belgian units will disappear if you use the modified executable. Note the capitalisation of "MUST" in my previous E-mail. Seriously. Using the wrong executable will make the scenario junk.
I would hope that both players will avoid looking at the other player's dispositions and OOB in the editor or scenario dump. Feel free to look at the events- there aren't many.
Anyway, I will send a fixed scenario (that extra objective and that artillery placed, plus fortified fortresses where they weren't already) later today.
Apologies if everyone already knew this
http://www.tdg.nu/cgi-bin/YaBB/YaBB.pl?board=TOAW;action=display;num=1047768961;start=80#80
also the following instructions on how to run the modified executable are useful:
How to use the executable
a) put the executable in your TOAW directory (the same one as the existing executables)
b) run the executable.
Ta-da! You can now open Skuli's PBEM turns.
Skuli, your confusion over the composition of Belgian units will disappear if you use the modified executable. Note the capitalisation of "MUST" in my previous E-mail. Seriously. Using the wrong executable will make the scenario junk.
I would hope that both players will avoid looking at the other player's dispositions and OOB in the editor or scenario dump. Feel free to look at the events- there aren't many.
Anyway, I will send a fixed scenario (that extra objective and that artillery placed, plus fortified fortresses where they weren't already) later today.
Apologies if everyone already knew this