peterk1
Member
Just did a search and couldn't come up with anything similar to this being asked before and I don't have my v2 rulebook handy.
The rules section on Prisoner Escape seems to be written for the common case of the Guard unit being broken due to being shot at then the prioners all by themseleves initiating CC in the hex as an escape attempt.
BUT, there is another case in which guards have their prisoners too close to the front lines and Good Order enemy unit(s) advance into CC against a lone unbroken guard to attempt to rescue them. This can happen really easily in FIghting Withdrawal because the Finn is trying to get his russian prisoners off the board and is usually somewhat aggressive with those stacks.
I've read the Escape section over and over again and it seems really ackwardly worded for this situation and I'm wondering if I'm doing things right.
The way I've been treating this in my games...
Imagine that if in the initial CC vs the guard by the good order advancing unit, The prisoner does nothing.
If we have a Melee in the next CCPh, then the prisoners try to escape. They do not have to take the TC because there is a Melee in the location.
They attack the guard. This attack is sequential and the guard cannot attack himself before it is resolved.
QUESTION: Is the first attack by prisoners sequential even if there is already a Melee in the location?
Is it considered a prisoner CC attack or a Prisoner Melee attack?
I'm not sure what the intent of the rule is in this case.
QUESTION: If yes, are subsequent attacks by the prisoner also done sequentially?
I'm assuming no. All depends on what the rule book means by a prisoner CC attack (ie. does it encompass prisoner Melee attacks?)
QUESTION: After the first CC attack by the prisoners, do they get treated as any other unit, with the sole caveat that they must attack their guard. Can they join with the Good Order unit(s) in the hex to attack the guard (and perhaps others).
Again I'm thinking yes, but I'm not sure. Depends on teh answer to the last question. If prisoner attacks are always sequential, then this in effect prevents them from co-operating with other non-prisoner units in the Melee.
The rules section on Prisoner Escape seems to be written for the common case of the Guard unit being broken due to being shot at then the prioners all by themseleves initiating CC in the hex as an escape attempt.
BUT, there is another case in which guards have their prisoners too close to the front lines and Good Order enemy unit(s) advance into CC against a lone unbroken guard to attempt to rescue them. This can happen really easily in FIghting Withdrawal because the Finn is trying to get his russian prisoners off the board and is usually somewhat aggressive with those stacks.
I've read the Escape section over and over again and it seems really ackwardly worded for this situation and I'm wondering if I'm doing things right.
The way I've been treating this in my games...
Imagine that if in the initial CC vs the guard by the good order advancing unit, The prisoner does nothing.
If we have a Melee in the next CCPh, then the prisoners try to escape. They do not have to take the TC because there is a Melee in the location.
They attack the guard. This attack is sequential and the guard cannot attack himself before it is resolved.
QUESTION: Is the first attack by prisoners sequential even if there is already a Melee in the location?
Is it considered a prisoner CC attack or a Prisoner Melee attack?
I'm not sure what the intent of the rule is in this case.
QUESTION: If yes, are subsequent attacks by the prisoner also done sequentially?
I'm assuming no. All depends on what the rule book means by a prisoner CC attack (ie. does it encompass prisoner Melee attacks?)
QUESTION: After the first CC attack by the prisoners, do they get treated as any other unit, with the sole caveat that they must attack their guard. Can they join with the Good Order unit(s) in the hex to attack the guard (and perhaps others).
Again I'm thinking yes, but I'm not sure. Depends on teh answer to the last question. If prisoner attacks are always sequential, then this in effect prevents them from co-operating with other non-prisoner units in the Melee.