Enemy defensive fire questions

Simon62

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Hi all,

ok I have moved onto the friendly movement phase and trying to apply enemy defensive fire as per S8.61. this states that an enemy unit fires as defensive fire against a unit that would mean that a suspect in the same location as the firer would need to check for activation.

One of the activation criteria is the movement of friendly units within LOS and with a specified net IFT DRM at different ranges, my enemy player is German so I refer to table G1.

The friendly British unit is assault moving from one building to another 2 hexes from a German squad - G1 indicates that a moving unit at 2 hex range should be fired at if the net IFT DRM is <= 2, as the unit is assault moving into a stone building it's net DRM is +3, however, the enemy squad could have done a snap shot at -2 as it crossed the hex side between the buildings.

I can't see anywhere in the rules talking about enemy units taking snap shots and under what circumstances they should take snap shots - I assume it will take the snapshot as this satisfies the G1 table rather than not taking the shot at all?

If the friendly unit was moving into a wooden building thus net IFT of +2 then would the enemy unit fire at it in the building using the +2 or should it snapshot using the -2?

Any clarifications gratefully received

regards
Simon
 

Ahriman667

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Snap shots are allowed by EN units, and the modifiers (i.e. -2 DRM on the German G1 chart would allow for activation checks at 12-hex range) would therefore allow any S? that could theoretically make a snap shot to roll for activation and take the shot.

Re your last question, assuming the S?/EN activates/doesn't PANIC they (i.e. you) could choose to take the snap shot or take it in the building. Your choice.
 
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Bear in mind that according to A8.15 FFNAM & FFMO do not apply to snap shots, so the modifier is presumably '0', not -2 but otherwise you are correct that the ENEMY would take the snap shot (as area fire) if possible rather than waiting to take the shot at +2 with full FP.
 
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