Palantir
Member #86
Down Time: Do you have "down time" in your campaigns where player characters are not out & about on "quests?" They instead stop and rest/train for extended periods.
This occurs in my world as players need to stop & train/study for advancement in major cities, locations. This time can last from 2- 6 weeks depending on the player, his class and active involvment in previous adventures.
When they stop to train etc. in a major city I have "mini-adventures" set up for them to accept & do (or not). These are designed to give back ground info on the location they are in, create new contacts/friends/enemies or setup future adventures.
The players can also give me a list of "things" they want to do while they are resting or not studying. One player wanted to gamble, another learn a hobby etc. This is another way I use to flesh out their players.
This occurs in my world as players need to stop & train/study for advancement in major cities, locations. This time can last from 2- 6 weeks depending on the player, his class and active involvment in previous adventures.
When they stop to train etc. in a major city I have "mini-adventures" set up for them to accept & do (or not). These are designed to give back ground info on the location they are in, create new contacts/friends/enemies or setup future adventures.
The players can also give me a list of "things" they want to do while they are resting or not studying. One player wanted to gamble, another learn a hobby etc. This is another way I use to flesh out their players.