Hello,
haven't made a comment in awhile, but I must say the inadequacies if there are any, to EA is not primarily any design problems. It was a matter of choosing a 'best solution' sometimes I am sure. In regards to the sub warfare, I had used Bioed about 2 years ago whilst trying to develop a North Atlantic campaign game focusing mainly on Sub warfare and the transport system. I had created ships that were part of the fleets which were actually built using the artillery characteristics of the equipment database. so a BB would consist of 8 200mm guns, 10 105mm guns, 12 75mm guns etc...including the AAA and the main factor which always eluded me was the strength of the 'hull' unit which I decided to increse the defence strength of a unit and rebuild it. I did plenty of testing of such ships against each other.(i.e Hood vs Bismark)
What it was, was that england would be able to build a certain amount of 'hulls', guns and such as well as transport ships but the amounts would decrease with the lack of shipping if the subs Got them..... which were also built from scratch to be a unit composed of 1 105 mm gun and 4 'tubes' which had 240 anti-shipping power. They worked well but always lost the battle against a convoy (due to the escorts).
I had envisonged transports and convoys had to leave the west, south america, south africa and make their way to england...along the way picking the right path to home base or a port that it had been previously designated to reach. (altering the movement bias in editor can achieve proper or more realistic timelines for ship arrivals).
When a convoy has to reach a port, the hex which is owned by that port is reverted to axis control and does not change to allied unless convoy reaches it, then when and if it does change to allied again, certain units are built and the hull levels increase allowing more shipping to be built. HOWEVER, if that convoy does not reach port, in a reasonable time, the bonuses or production that may have arrived for that convoy are nulified. So not only does the convoy have to worry about reaching port, the proper port, but also a timeline and then of course the 'Wolf packs' and surface raiders. The only problem is that i did it all in CoW and bioed and my unit limitations was 1000 so I never bothered to complete it. I still have the map (300 x 300) and i do believe I still have the correct formations of ships and such but did not fully develop each countries navies. The map is not quite finished, I never finished the terrain for europe, africa, N.america or south america, caribbean is finished and so is the med I believe but I was unsure if the transporting of supplies could also mean men and equipment to somehow represent the ground warfare as well but then that would be huge.... Land and sea full battle representation...too much for my time and mind...lol.
I'm willing to share ideas and constructed items so far but.... no internet at home, only at work...chit.
I think an Atlantic campaign scenario would be cool and maybe satsfy the cravings of some.
bdr.mallette..... ubique