CWBS - Detached Artillery

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Can two artillery units of five gun points each, from the same corps, and in the same hex, detach into five units of two gun points each? In doing the math found in section 26, it seems it is impossible to do this. Common sense leads me to believe it should be possible.
 
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The Math

I'm probably being too anal (maybe more then probably) but I thought a 5 gun point unit could only be divided into units of either 2 or 3 on detachment. In reattachment no single unit can exceed 5 gun points. Here comes the anal part, if I have two units of five gun points, and detach each of them I would have two units of two, and two units of three. I can't reattach the two three pointers or that would be six.

It makes more than sense to stack two five gun points units in a single hex and then just divide them into five units with two gunpoints each.

Thanks for all of the help as Sam and I are getting ready to shift from learning ITQF II, to actually playing the full campaign.
 

SamB

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Ironmike992003 said:
Thanks for all of the help as Sam and I are getting ready to shift from learning ITQF II, to actually playing the full campaign.
And you just know that's going to be ugly.
:rolleyes:
 

SamB

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Well, we started our campaign tonight. We spent the last ten days going over and over our CLPs. (Clever Little Plans). You are of course familiar with the saying about what happens to plans on first contact with the enemy? :)

The first two attacks.... Mike (the CSA player) rolled a "11" on the morale check. Result: I had two units under Blood Lust.

Then it was my turn.... I rolled 66 on the next two attacks for the Morale Check. Result: Two Confederate units are DG, retreat 3 hexes and probably each take 2 or 3 stragglers.

So that's 1,1,1,1,6,6,6,6 on the first four morale checks.

About a one-in-a-million series. :devious:

Mike needed to re-think his CLP.

Sam "I love this game"
 
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Only the Half of it.

So modesty has probably prevented Sam from describing the full effect of his million to one dice rolls. In both cases the units in question were actually extended lines, so the DG back two, straggle one affect actually created the withdraw of their parent units as well. Additionally, we are playing the campaign without historcial rules, so Sam has his II Corps advancing from the east for an apparent attack on the open ground end of the sunken road, my guess is his V Corps is on a D1 with orders to attack the east end of the sunken road from the south side, and to top it off his I Corps successfully rolled for initiative and is moving to attack the sunken road from the northeast. My CLP was to seek "good ground" and hold off his attacks from an extended front, but with all of his concentration on the sunken road, I think I will be using lots of initiative to rally. Unfortunately as I exercise my half of the turn I have to work around the contamination of my DG units (whine,whine, whine). Sam is a little to giddy right now.
 
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