danstudentvcc
Member
Achilles analysis of game turn length in the preceeding thread raises
the question of how successful can game theory analysis be. At issue
is can it be used to raise player interest and excitement?
The answer is usally yes.
Read the following sample of game theory. If you can account for most
possible results an answer should come to mind. If you use assumptions
further strategies can be derived and hence applied in similar situations.
This is a common problem in Command and Control oriented games.
Two Soviet bombers fly one behind the other; only one carries a nuke.
The Americans have only one interceptor capable of reaching them before
they reach the city target. The interceptor has only one effective shot/pass.
If the interceptor targets the lead bomber the bomber directly behind it
opens fire on the interceptor first. If the interceptor survives he then gets his
shots on the lead bomber. The second bomber is then free to fly on to
the target - nuking it if he is carrying one. If the interceptor targets the second bomber, then the first Soviet bomber flies onto the city target - nuking it if he has one - while the 2nd bomber/interceptor shots are resolved.[note without a 3rd bomber, first fire against
the interceptor is not possible].
Whatever the interceptor shoots at, he kills. The 2nd Soviet bomber does not
have a great kill rate. So the interceptor may survive any enounter of first fire.
So what would you do?
:crosseye:Steel Panthers poses a similar problem in reverse slope battles involving tanks.
Long shots have low probabilities. Yet waiting too long allows a numerically
superior enemy to engage in close quarter fighting. All close-in fighting results
in greater loses than a stand-off fight would have achieved.
Yet shooting the front targets after llowing them to close results in a greater chance of being spotted.
:OHNO:Life is tough while in command non?
danstudentvcc
the question of how successful can game theory analysis be. At issue
is can it be used to raise player interest and excitement?
The answer is usally yes.
Read the following sample of game theory. If you can account for most
possible results an answer should come to mind. If you use assumptions
further strategies can be derived and hence applied in similar situations.
This is a common problem in Command and Control oriented games.
Two Soviet bombers fly one behind the other; only one carries a nuke.
The Americans have only one interceptor capable of reaching them before
they reach the city target. The interceptor has only one effective shot/pass.
If the interceptor targets the lead bomber the bomber directly behind it
opens fire on the interceptor first. If the interceptor survives he then gets his
shots on the lead bomber. The second bomber is then free to fly on to
the target - nuking it if he is carrying one. If the interceptor targets the second bomber, then the first Soviet bomber flies onto the city target - nuking it if he has one - while the 2nd bomber/interceptor shots are resolved.[note without a 3rd bomber, first fire against
the interceptor is not possible].
Whatever the interceptor shoots at, he kills. The 2nd Soviet bomber does not
have a great kill rate. So the interceptor may survive any enounter of first fire.
So what would you do?
:crosseye:Steel Panthers poses a similar problem in reverse slope battles involving tanks.
Long shots have low probabilities. Yet waiting too long allows a numerically
superior enemy to engage in close quarter fighting. All close-in fighting results
in greater loses than a stand-off fight would have achieved.
Yet shooting the front targets after llowing them to close results in a greater chance of being spotted.
:OHNO:Life is tough while in command non?
danstudentvcc