FrankH.
Member
This topic occured because I had some time and the interest to look at all the ASL geomorphic boards in a new light following the recent topic of direction for ASL boards. As I never tried to design a scenario using the geomorphic boards, until recently I did not pay that much attention to the details.
This is my limited review. If there is sufficient interest I can do a more detailed one. Others are invited or comment or point out things that I may have missed. I review only boards 1 through 47.
Jump ahead to boards 34-39 (PTO terrain types with woods and orchards at board edges). This set of boards, included in Code of Bushido and Gung Ho!, in my view are the nicest as a group. What I like about these boards is that they have relatively straight roads, or in the case of some board edges, none at all. The vast majority of the paths travel in a direction that make sense, either towards a road or building, or along a stream bank and / or bypassing woods that is not otherwise easy to go around.
As far as I can see, there are no roads or paths entering the board edge only to stop after a few hexes for no apparent reason.
Boards 34 through 39 all go well together. In general they are excellent.
Board 47 at first glance seems also to be a PTO style board. But I am not sure. The orchard board edge hexes do not match the 34- 39 types, yet the buildings are "hut" type along a watery stream in a depression, and there are ponds at board edges in rows k and w, and a stream in row w. Not sure...but interesting board with a large depression partially surrounded by hills. There are two roads that enter the board and then stop after 1 hex (why?). One nice path parallels the stream (an excellent idea that should be used on other boards). However, I could have imagined the path leading to a ford and continuing on the other side of the stream connecting the two "villages".
There are two other boards with large depression areas. These are 24 and
41. Without getting into details about these two right now, I just wanted to mention that should boards have depression terrain, the logical assumption is that there would be soom method of drainage (unless it really is a swamp). Unfortunately there is no way to connect these 3 boards so as to create a larger depression or to see some drainage. Perhaps in future depression boards could continue up to the top or bottom edges to match with the river boards edge water protocol (baords 7, 8, and 40).
On to board 24, one sees a village built in a depression. Does it flood when streams are flooded? There is a dry gully that drains into the depression, then splits in two, one segment going into a woods. That to me seems rather odd. I could see two gullies coming together in the depression, but splitting? The road make sense, and the paths mostly do.
Anyone who has looked at board 41 will see that it is unique. Many stone buildings on hills and around road networks, and a depression area (with a wooden building and some grainfields!). Perhaps the Germans were experimenting with rice agriculture and the building is an agricultural research station... There is a gully that forms at the top of a hill and drains into a swampy pond in the depression. The road network makes sense, including the fact that much of it is paved except near the swamy depression area. Perhaps this terrain matches some part of Europe, in the hilly suburbs.....
That's enough for now. I can add later my ideas of the other boards.
Frank H.
This is my limited review. If there is sufficient interest I can do a more detailed one. Others are invited or comment or point out things that I may have missed. I review only boards 1 through 47.
Jump ahead to boards 34-39 (PTO terrain types with woods and orchards at board edges). This set of boards, included in Code of Bushido and Gung Ho!, in my view are the nicest as a group. What I like about these boards is that they have relatively straight roads, or in the case of some board edges, none at all. The vast majority of the paths travel in a direction that make sense, either towards a road or building, or along a stream bank and / or bypassing woods that is not otherwise easy to go around.
As far as I can see, there are no roads or paths entering the board edge only to stop after a few hexes for no apparent reason.
Boards 34 through 39 all go well together. In general they are excellent.
Board 47 at first glance seems also to be a PTO style board. But I am not sure. The orchard board edge hexes do not match the 34- 39 types, yet the buildings are "hut" type along a watery stream in a depression, and there are ponds at board edges in rows k and w, and a stream in row w. Not sure...but interesting board with a large depression partially surrounded by hills. There are two roads that enter the board and then stop after 1 hex (why?). One nice path parallels the stream (an excellent idea that should be used on other boards). However, I could have imagined the path leading to a ford and continuing on the other side of the stream connecting the two "villages".
There are two other boards with large depression areas. These are 24 and
41. Without getting into details about these two right now, I just wanted to mention that should boards have depression terrain, the logical assumption is that there would be soom method of drainage (unless it really is a swamp). Unfortunately there is no way to connect these 3 boards so as to create a larger depression or to see some drainage. Perhaps in future depression boards could continue up to the top or bottom edges to match with the river boards edge water protocol (baords 7, 8, and 40).
On to board 24, one sees a village built in a depression. Does it flood when streams are flooded? There is a dry gully that drains into the depression, then splits in two, one segment going into a woods. That to me seems rather odd. I could see two gullies coming together in the depression, but splitting? The road make sense, and the paths mostly do.
Anyone who has looked at board 41 will see that it is unique. Many stone buildings on hills and around road networks, and a depression area (with a wooden building and some grainfields!). Perhaps the Germans were experimenting with rice agriculture and the building is an agricultural research station... There is a gully that forms at the top of a hill and drains into a swampy pond in the depression. The road network makes sense, including the fact that much of it is paved except near the swamy depression area. Perhaps this terrain matches some part of Europe, in the hilly suburbs.....
That's enough for now. I can add later my ideas of the other boards.
Frank H.